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IAkRoomParamsMethods

Trait IAkRoomParamsMethods 

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pub trait IAkRoomParamsMethods: IAkRoomParams {
Show 20 methods // Provided methods fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... } fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... } fn finalize(self) { ... } fn dispose(self) { ... } fn ctor_2(self) { ... } fn ctor_3(self, in_rhs: impl Into<AkRoomParams>) { ... } fn set_up(self, value: impl Into<Vector3>) { ... } fn get_up(self) -> Vector3 { ... } fn set_front(self, value: impl Into<Vector3>) { ... } fn get_front(self) -> Vector3 { ... } fn set_reverb_aux_bus(self, value: impl Into<u32>) { ... } fn get_reverb_aux_bus(self) -> u32 { ... } fn set_reverb_level(self, value: impl Into<f32>) { ... } fn get_reverb_level(self) -> f32 { ... } fn set_wall_occlusion(self, value: impl Into<f32>) { ... } fn get_wall_occlusion(self) -> f32 { ... } fn set_room_game_obj_aux_send_level_to_self(self, value: impl Into<f32>) { ... } fn get_room_game_obj_aux_send_level_to_self(self) -> f32 { ... } fn set_room_game_obj_keep_registered(self, value: impl Into<bool>) { ... } fn get_room_game_obj_keep_registered(self) -> bool { ... }
}

Provided Methods§

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fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)

.ctor(::unity::IntPtr, bool) overload

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fn set_c_ptr(self, c_ptr: impl Into<IntPtr>)

setCPtr(::unity::IntPtr) overload

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fn finalize(self)

Finalize() overload

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fn dispose(self)

Dispose() overload

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fn ctor_2(self)

.ctor() overload

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fn ctor_3(self, in_rhs: impl Into<AkRoomParams>)

.ctor(crate::root::akroomparams::AkRoomParams) overload

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fn set_up(self, value: impl Into<Vector3>)

set_Up(crate::unity_engine::vector3::Vector3) overload

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fn get_up(self) -> Vector3

get_Up() overload

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fn set_front(self, value: impl Into<Vector3>)

set_Front(crate::unity_engine::vector3::Vector3) overload

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fn get_front(self) -> Vector3

get_Front() overload

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fn set_reverb_aux_bus(self, value: impl Into<u32>)

set_ReverbAuxBus(u32) overload

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fn get_reverb_aux_bus(self) -> u32

get_ReverbAuxBus() overload

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fn set_reverb_level(self, value: impl Into<f32>)

set_ReverbLevel(f32) overload

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fn get_reverb_level(self) -> f32

get_ReverbLevel() overload

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fn set_wall_occlusion(self, value: impl Into<f32>)

set_WallOcclusion(f32) overload

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fn get_wall_occlusion(self) -> f32

get_WallOcclusion() overload

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fn set_room_game_obj_aux_send_level_to_self(self, value: impl Into<f32>)

set_RoomGameObj_AuxSendLevelToSelf(f32) overload

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fn get_room_game_obj_aux_send_level_to_self(self) -> f32

get_RoomGameObj_AuxSendLevelToSelf() overload

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fn set_room_game_obj_keep_registered(self, value: impl Into<bool>)

set_RoomGameObj_KeepRegistered(bool) overload

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fn get_room_game_obj_keep_registered(self) -> bool

get_RoomGameObj_KeepRegistered() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAkRoomParams> IAkRoomParamsMethods for __T

Available on crate feature root-akroomparams only.