pub trait IAkRoomParamsMethods: IAkRoomParams {
Show 20 methods
// Provided methods
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... }
fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... }
fn finalize(self) { ... }
fn dispose(self) { ... }
fn ctor_2(self) { ... }
fn ctor_3(self, in_rhs: impl Into<AkRoomParams>) { ... }
fn set_up(self, value: impl Into<Vector3>) { ... }
fn get_up(self) -> Vector3 { ... }
fn set_front(self, value: impl Into<Vector3>) { ... }
fn get_front(self) -> Vector3 { ... }
fn set_reverb_aux_bus(self, value: impl Into<u32>) { ... }
fn get_reverb_aux_bus(self) -> u32 { ... }
fn set_reverb_level(self, value: impl Into<f32>) { ... }
fn get_reverb_level(self) -> f32 { ... }
fn set_wall_occlusion(self, value: impl Into<f32>) { ... }
fn get_wall_occlusion(self) -> f32 { ... }
fn set_room_game_obj_aux_send_level_to_self(self, value: impl Into<f32>) { ... }
fn get_room_game_obj_aux_send_level_to_self(self) -> f32 { ... }
fn set_room_game_obj_keep_registered(self, value: impl Into<bool>) { ... }
fn get_room_game_obj_keep_registered(self) -> bool { ... }
}Provided Methods§
Sourcefn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
.ctor(::unity::IntPtr, bool) overload
Sourcefn ctor_3(self, in_rhs: impl Into<AkRoomParams>)
fn ctor_3(self, in_rhs: impl Into<AkRoomParams>)
.ctor(crate::root::akroomparams::AkRoomParams) overload
Sourcefn set_up(self, value: impl Into<Vector3>)
fn set_up(self, value: impl Into<Vector3>)
set_Up(crate::unity_engine::vector3::Vector3) overload
Sourcefn set_front(self, value: impl Into<Vector3>)
fn set_front(self, value: impl Into<Vector3>)
set_Front(crate::unity_engine::vector3::Vector3) overload
Sourcefn set_reverb_aux_bus(self, value: impl Into<u32>)
fn set_reverb_aux_bus(self, value: impl Into<u32>)
set_ReverbAuxBus(u32) overload
Sourcefn get_reverb_aux_bus(self) -> u32
fn get_reverb_aux_bus(self) -> u32
get_ReverbAuxBus() overload
Sourcefn set_reverb_level(self, value: impl Into<f32>)
fn set_reverb_level(self, value: impl Into<f32>)
set_ReverbLevel(f32) overload
Sourcefn get_reverb_level(self) -> f32
fn get_reverb_level(self) -> f32
get_ReverbLevel() overload
Sourcefn set_wall_occlusion(self, value: impl Into<f32>)
fn set_wall_occlusion(self, value: impl Into<f32>)
set_WallOcclusion(f32) overload
Sourcefn get_wall_occlusion(self) -> f32
fn get_wall_occlusion(self) -> f32
get_WallOcclusion() overload
Sourcefn set_room_game_obj_aux_send_level_to_self(self, value: impl Into<f32>)
fn set_room_game_obj_aux_send_level_to_self(self, value: impl Into<f32>)
set_RoomGameObj_AuxSendLevelToSelf(f32) overload
Sourcefn get_room_game_obj_aux_send_level_to_self(self) -> f32
fn get_room_game_obj_aux_send_level_to_self(self) -> f32
get_RoomGameObj_AuxSendLevelToSelf() overload
Sourcefn set_room_game_obj_keep_registered(self, value: impl Into<bool>)
fn set_room_game_obj_keep_registered(self, value: impl Into<bool>)
set_RoomGameObj_KeepRegistered(bool) overload
Sourcefn get_room_game_obj_keep_registered(self) -> bool
fn get_room_game_obj_keep_registered(self) -> bool
get_RoomGameObj_KeepRegistered() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkRoomParams> IAkRoomParamsMethods for __T
Available on crate feature
root-akroomparams only.