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IAkTransformMethods

Trait IAkTransformMethods 

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pub trait IAkTransformMethods: IAkTransform {
Show 14 methods // Provided methods fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... } fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... } fn finalize(self) { ... } fn dispose(self) { ... } fn position(self) -> Vector3 { ... } fn orientation_front(self) -> Vector3 { ... } fn orientation_top(self) -> Vector3 { ... } fn set( self, in_position: impl Into<Vector3>, in_orientation_front: impl Into<Vector3>, in_orientation_top: impl Into<Vector3>, ) { ... } fn set_2( self, in_position_x: impl Into<f32>, in_position_y: impl Into<f32>, in_position_z: impl Into<f32>, in_orient_front_x: impl Into<f32>, in_orient_front_y: impl Into<f32>, in_orient_front_z: impl Into<f32>, in_orient_top_x: impl Into<f32>, in_orient_top_y: impl Into<f32>, in_orient_top_z: impl Into<f32>, ) { ... } fn set_position(self, in_position: impl Into<Vector3>) { ... } fn set_position_2( self, in_x: impl Into<f32>, in_y: impl Into<f32>, in_z: impl Into<f32>, ) { ... } fn set_orientation( self, in_orientation_front: impl Into<Vector3>, in_orientation_top: impl Into<Vector3>, ) { ... } fn set_orientation_2( self, in_orient_front_x: impl Into<f32>, in_orient_front_y: impl Into<f32>, in_orient_front_z: impl Into<f32>, in_orient_top_x: impl Into<f32>, in_orient_top_y: impl Into<f32>, in_orient_top_z: impl Into<f32>, ) { ... } fn ctor_2(self) { ... }
}

Provided Methods§

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fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)

.ctor(::unity::IntPtr, bool) overload

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fn set_c_ptr(self, c_ptr: impl Into<IntPtr>)

setCPtr(::unity::IntPtr) overload

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fn finalize(self)

Finalize() overload

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fn dispose(self)

Dispose() overload

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fn position(self) -> Vector3

Position() overload

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fn orientation_front(self) -> Vector3

OrientationFront() overload

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fn orientation_top(self) -> Vector3

OrientationTop() overload

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fn set( self, in_position: impl Into<Vector3>, in_orientation_front: impl Into<Vector3>, in_orientation_top: impl Into<Vector3>, )

Set(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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fn set_2( self, in_position_x: impl Into<f32>, in_position_y: impl Into<f32>, in_position_z: impl Into<f32>, in_orient_front_x: impl Into<f32>, in_orient_front_y: impl Into<f32>, in_orient_front_z: impl Into<f32>, in_orient_top_x: impl Into<f32>, in_orient_top_y: impl Into<f32>, in_orient_top_z: impl Into<f32>, )

Set(f32, f32, f32, f32, f32, f32, f32, f32, f32) overload

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fn set_position(self, in_position: impl Into<Vector3>)

SetPosition(crate::unity_engine::vector3::Vector3) overload

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fn set_position_2( self, in_x: impl Into<f32>, in_y: impl Into<f32>, in_z: impl Into<f32>, )

SetPosition(f32, f32, f32) overload

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fn set_orientation( self, in_orientation_front: impl Into<Vector3>, in_orientation_top: impl Into<Vector3>, )

SetOrientation(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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fn set_orientation_2( self, in_orient_front_x: impl Into<f32>, in_orient_front_y: impl Into<f32>, in_orient_front_z: impl Into<f32>, in_orient_top_x: impl Into<f32>, in_orient_top_y: impl Into<f32>, in_orient_top_z: impl Into<f32>, )

SetOrientation(f32, f32, f32, f32, f32, f32) overload

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fn ctor_2(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAkTransform> IAkTransformMethods for __T

Available on crate feature root-aktransform only.