pub trait IAkTransformMethods: IAkTransform {
Show 14 methods
// Provided methods
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... }
fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... }
fn finalize(self) { ... }
fn dispose(self) { ... }
fn position(self) -> Vector3 { ... }
fn orientation_front(self) -> Vector3 { ... }
fn orientation_top(self) -> Vector3 { ... }
fn set(
self,
in_position: impl Into<Vector3>,
in_orientation_front: impl Into<Vector3>,
in_orientation_top: impl Into<Vector3>,
) { ... }
fn set_2(
self,
in_position_x: impl Into<f32>,
in_position_y: impl Into<f32>,
in_position_z: impl Into<f32>,
in_orient_front_x: impl Into<f32>,
in_orient_front_y: impl Into<f32>,
in_orient_front_z: impl Into<f32>,
in_orient_top_x: impl Into<f32>,
in_orient_top_y: impl Into<f32>,
in_orient_top_z: impl Into<f32>,
) { ... }
fn set_position(self, in_position: impl Into<Vector3>) { ... }
fn set_position_2(
self,
in_x: impl Into<f32>,
in_y: impl Into<f32>,
in_z: impl Into<f32>,
) { ... }
fn set_orientation(
self,
in_orientation_front: impl Into<Vector3>,
in_orientation_top: impl Into<Vector3>,
) { ... }
fn set_orientation_2(
self,
in_orient_front_x: impl Into<f32>,
in_orient_front_y: impl Into<f32>,
in_orient_front_z: impl Into<f32>,
in_orient_top_x: impl Into<f32>,
in_orient_top_y: impl Into<f32>,
in_orient_top_z: impl Into<f32>,
) { ... }
fn ctor_2(self) { ... }
}Provided Methods§
Sourcefn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
.ctor(::unity::IntPtr, bool) overload
Sourcefn orientation_front(self) -> Vector3
fn orientation_front(self) -> Vector3
OrientationFront() overload
Sourcefn orientation_top(self) -> Vector3
fn orientation_top(self) -> Vector3
OrientationTop() overload
Sourcefn set(
self,
in_position: impl Into<Vector3>,
in_orientation_front: impl Into<Vector3>,
in_orientation_top: impl Into<Vector3>,
)
fn set( self, in_position: impl Into<Vector3>, in_orientation_front: impl Into<Vector3>, in_orientation_top: impl Into<Vector3>, )
Set(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
Sourcefn set_2(
self,
in_position_x: impl Into<f32>,
in_position_y: impl Into<f32>,
in_position_z: impl Into<f32>,
in_orient_front_x: impl Into<f32>,
in_orient_front_y: impl Into<f32>,
in_orient_front_z: impl Into<f32>,
in_orient_top_x: impl Into<f32>,
in_orient_top_y: impl Into<f32>,
in_orient_top_z: impl Into<f32>,
)
fn set_2( self, in_position_x: impl Into<f32>, in_position_y: impl Into<f32>, in_position_z: impl Into<f32>, in_orient_front_x: impl Into<f32>, in_orient_front_y: impl Into<f32>, in_orient_front_z: impl Into<f32>, in_orient_top_x: impl Into<f32>, in_orient_top_y: impl Into<f32>, in_orient_top_z: impl Into<f32>, )
Set(f32, f32, f32, f32, f32, f32, f32, f32, f32) overload
Sourcefn set_position(self, in_position: impl Into<Vector3>)
fn set_position(self, in_position: impl Into<Vector3>)
SetPosition(crate::unity_engine::vector3::Vector3) overload
Sourcefn set_position_2(
self,
in_x: impl Into<f32>,
in_y: impl Into<f32>,
in_z: impl Into<f32>,
)
fn set_position_2( self, in_x: impl Into<f32>, in_y: impl Into<f32>, in_z: impl Into<f32>, )
SetPosition(f32, f32, f32) overload
Sourcefn set_orientation(
self,
in_orientation_front: impl Into<Vector3>,
in_orientation_top: impl Into<Vector3>,
)
fn set_orientation( self, in_orientation_front: impl Into<Vector3>, in_orientation_top: impl Into<Vector3>, )
SetOrientation(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload
Sourcefn set_orientation_2(
self,
in_orient_front_x: impl Into<f32>,
in_orient_front_y: impl Into<f32>,
in_orient_front_z: impl Into<f32>,
in_orient_top_x: impl Into<f32>,
in_orient_top_y: impl Into<f32>,
in_orient_top_z: impl Into<f32>,
)
fn set_orientation_2( self, in_orient_front_x: impl Into<f32>, in_orient_front_y: impl Into<f32>, in_orient_front_z: impl Into<f32>, in_orient_top_x: impl Into<f32>, in_orient_top_y: impl Into<f32>, in_orient_top_z: impl Into<f32>, )
SetOrientation(f32, f32, f32, f32, f32, f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkTransform> IAkTransformMethods for __T
Available on crate feature
root-aktransform only.