pub trait IAudienceController: IMonoBehaviour {
Show 18 methods
// Provided methods
fn m_textures(self) -> Array<Texture2D> { ... }
fn set_m_textures(self, value: Array<Texture2D>) { ... }
fn m_anime_pattern_num(self) -> i32 { ... }
fn set_m_anime_pattern_num(self, value: i32) { ... }
fn m_anime_speed_min(self) -> f32 { ... }
fn set_m_anime_speed_min(self, value: f32) { ... }
fn m_anime_speed_max(self) -> f32 { ... }
fn set_m_anime_speed_max(self, value: f32) { ... }
fn m_random_position_x(self) -> f32 { ... }
fn set_m_random_position_x(self, value: f32) { ... }
fn m_random_position_y(self) -> f32 { ... }
fn set_m_random_position_y(self, value: f32) { ... }
fn m_random_position_z(self) -> f32 { ... }
fn set_m_random_position_z(self, value: f32) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
fn m_audience_list(self) -> List_1<AudienceAnime> { ... }
fn set_m_audience_list(self, value: List_1<AudienceAnime>) { ... }
}Provided Methods§
fn m_textures(self) -> Array<Texture2D>
fn set_m_textures(self, value: Array<Texture2D>)
fn m_anime_pattern_num(self) -> i32
fn set_m_anime_pattern_num(self, value: i32)
fn m_anime_speed_min(self) -> f32
fn set_m_anime_speed_min(self, value: f32)
fn m_anime_speed_max(self) -> f32
fn set_m_anime_speed_max(self, value: f32)
fn m_random_position_x(self) -> f32
fn set_m_random_position_x(self, value: f32)
fn m_random_position_y(self) -> f32
fn set_m_random_position_y(self, value: f32)
fn m_random_position_z(self) -> f32
fn set_m_random_position_z(self, value: f32)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_audience_list(self) -> List_1<AudienceAnime>
fn set_m_audience_list(self, value: List_1<AudienceAnime>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.