pub trait IMapInfoEvent: IMonoBehaviour {
Show 22 methods
// Provided methods
fn m_mesh(self) -> Map_CellMesh { ... }
fn set_m_mesh(self, value: Map_CellMesh) { ... }
fn m_materials(self) -> Array<Material> { ... }
fn set_m_materials(self, value: Array<Material>) { ... }
fn m_sub_mesh_count(self) -> i32 { ... }
fn set_m_sub_mesh_count(self, value: i32) { ... }
fn m_visit_color(self) -> Color { ... }
fn set_m_visit_color(self, value: Color) { ... }
fn m_escape_color(self) -> Color { ... }
fn set_m_escape_color(self, value: Color) { ... }
fn m_breakdown_enemy_color(self) -> Color { ... }
fn set_m_breakdown_enemy_color(self, value: Color) { ... }
fn m_scroll_curve(self) -> AnimationCurve { ... }
fn set_m_scroll_curve(self, value: AnimationCurve) { ... }
fn m_alpha_curve(self) -> AnimationCurve { ... }
fn set_m_alpha_curve(self, value: AnimationCurve) { ... }
fn m_speed_property_id(self) -> i32 { ... }
fn set_m_speed_property_id(self, value: i32) { ... }
fn m_alpha_property_id(self) -> i32 { ... }
fn set_m_alpha_property_id(self, value: i32) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
}Provided Methods§
fn m_mesh(self) -> Map_CellMesh
fn set_m_mesh(self, value: Map_CellMesh)
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_sub_mesh_count(self) -> i32
fn set_m_sub_mesh_count(self, value: i32)
fn m_visit_color(self) -> Color
fn set_m_visit_color(self, value: Color)
fn m_escape_color(self) -> Color
fn set_m_escape_color(self, value: Color)
fn m_breakdown_enemy_color(self) -> Color
fn set_m_breakdown_enemy_color(self, value: Color)
fn m_scroll_curve(self) -> AnimationCurve
fn set_m_scroll_curve(self, value: AnimationCurve)
fn m_alpha_curve(self) -> AnimationCurve
fn set_m_alpha_curve(self, value: AnimationCurve)
fn m_speed_property_id(self) -> i32
fn set_m_speed_property_id(self, value: i32)
fn m_alpha_property_id(self) -> i32
fn set_m_alpha_property_id(self, value: i32)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.