pub trait IMapNavigationStatusMenuMethods: IMapNavigationStatusMenu {
// Provided methods
fn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<MapNavigationStatusMenuContent>,
game_object: impl Into<GameObject>,
) { ... }
fn b_call(self) -> BasicMenu_Result { ... }
fn custom_call(self) -> BasicMenu_Result { ... }
fn key_up(self, is_trigger: impl Into<bool>) { ... }
fn key_down(self, is_trigger: impl Into<bool>) { ... }
fn key_left(self, is_trigger: impl Into<bool>) { ... }
fn on_dispose(self) { ... }
fn key_right(self, is_trigger: impl Into<bool>) { ... }
}Provided Methods§
Sourcefn ctor(
self,
menu_item_list: impl Into<List_1<BasicMenuItem>>,
menu_content: impl Into<MapNavigationStatusMenuContent>,
game_object: impl Into<GameObject>,
)
fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<MapNavigationStatusMenuContent>, game_object: impl Into<GameObject>, )
.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::root::mapnavigationstatusmenucontent::MapNavigationStatusMenuContent, crate::unity_engine::gameobject::GameObject) overload
Sourcefn b_call(self) -> BasicMenu_Result
fn b_call(self) -> BasicMenu_Result
BCall() overload
Sourcefn custom_call(self) -> BasicMenu_Result
fn custom_call(self) -> BasicMenu_Result
CustomCall() overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.