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IMapNavigationStatusMenuMethods

Trait IMapNavigationStatusMenuMethods 

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pub trait IMapNavigationStatusMenuMethods: IMapNavigationStatusMenu {
    // Provided methods
    fn ctor(
        self,
        menu_item_list: impl Into<List_1<BasicMenuItem>>,
        menu_content: impl Into<MapNavigationStatusMenuContent>,
        game_object: impl Into<GameObject>,
    ) { ... }
    fn b_call(self) -> BasicMenu_Result { ... }
    fn custom_call(self) -> BasicMenu_Result { ... }
    fn key_up(self, is_trigger: impl Into<bool>) { ... }
    fn key_down(self, is_trigger: impl Into<bool>) { ... }
    fn key_left(self, is_trigger: impl Into<bool>) { ... }
    fn on_dispose(self) { ... }
    fn key_right(self, is_trigger: impl Into<bool>) { ... }
}

Provided Methods§

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fn ctor( self, menu_item_list: impl Into<List_1<BasicMenuItem>>, menu_content: impl Into<MapNavigationStatusMenuContent>, game_object: impl Into<GameObject>, )

.ctor(crate::system::collections::generic::list_1::List_1<crate::app::basicmenuitem::BasicMenuItem>, crate::root::mapnavigationstatusmenucontent::MapNavigationStatusMenuContent, crate::unity_engine::gameobject::GameObject) overload

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fn b_call(self) -> BasicMenu_Result

BCall() overload

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fn custom_call(self) -> BasicMenu_Result

CustomCall() overload

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fn key_up(self, is_trigger: impl Into<bool>)

KeyUp(bool) overload

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fn key_down(self, is_trigger: impl Into<bool>)

KeyDown(bool) overload

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fn key_left(self, is_trigger: impl Into<bool>)

KeyLeft(bool) overload

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fn on_dispose(self)

OnDispose() overload

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fn key_right(self, is_trigger: impl Into<bool>)

KeyRight(bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMapNavigationStatusMenu> IMapNavigationStatusMenuMethods for __T

Available on crate feature root-mapnavigationstatusmenu only.