pub trait ISimpleAnimation: IMonoBehaviour {
Show 26 methods
// Provided methods
fn m_graph(self) -> PlayableGraph { ... }
fn set_m_graph(self, value: PlayableGraph) { ... }
fn m_layer_mixer(self) -> PlayableHandle { ... }
fn set_m_layer_mixer(self, value: PlayableHandle) { ... }
fn m_transition_mixer(self) -> PlayableHandle { ... }
fn set_m_transition_mixer(self, value: PlayableHandle) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_initialized(self) -> bool { ... }
fn set_m_initialized(self, value: bool) { ... }
fn m_is_playing(self) -> bool { ... }
fn set_m_is_playing(self, value: bool) { ... }
fn m_playable(self) -> SimpleAnimationPlayable { ... }
fn set_m_playable(self, value: SimpleAnimationPlayable) { ... }
fn m_play_automatically(self) -> bool { ... }
fn set_m_play_automatically(self, value: bool) { ... }
fn m_animate_physics(self) -> bool { ... }
fn set_m_animate_physics(self, value: bool) { ... }
fn m_culling_mode(self) -> AnimatorCullingMode { ... }
fn set_m_culling_mode(self, value: AnimatorCullingMode) { ... }
fn m_wrap_mode(self) -> WrapMode { ... }
fn set_m_wrap_mode(self, value: WrapMode) { ... }
fn m_clip(self) -> AnimationClip { ... }
fn set_m_clip(self, value: AnimationClip) { ... }
fn m_states(self) -> Array<SimpleAnimation_EditorState> { ... }
fn set_m_states(self, value: Array<SimpleAnimation_EditorState>) { ... }
}Provided Methods§
fn m_graph(self) -> PlayableGraph
fn set_m_graph(self, value: PlayableGraph)
fn m_layer_mixer(self) -> PlayableHandle
fn set_m_layer_mixer(self, value: PlayableHandle)
fn m_transition_mixer(self) -> PlayableHandle
fn set_m_transition_mixer(self, value: PlayableHandle)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_initialized(self) -> bool
fn set_m_initialized(self, value: bool)
fn m_is_playing(self) -> bool
fn set_m_is_playing(self, value: bool)
fn m_playable(self) -> SimpleAnimationPlayable
fn set_m_playable(self, value: SimpleAnimationPlayable)
fn m_play_automatically(self) -> bool
fn set_m_play_automatically(self, value: bool)
fn m_animate_physics(self) -> bool
fn set_m_animate_physics(self, value: bool)
fn m_culling_mode(self) -> AnimatorCullingMode
fn set_m_culling_mode(self, value: AnimatorCullingMode)
fn m_wrap_mode(self) -> WrapMode
fn set_m_wrap_mode(self, value: WrapMode)
fn m_clip(self) -> AnimationClip
fn set_m_clip(self, value: AnimationClip)
fn m_states(self) -> Array<SimpleAnimation_EditorState>
fn set_m_states(self, value: Array<SimpleAnimation_EditorState>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.