pub struct SimpleAnimation(/* private fields */);Expand description
IL2CPP class: SimpleAnimation
Inherits: MonoBehaviour
Implementations§
Source§impl SimpleAnimation
impl SimpleAnimation
pub fn base(self) -> MonoBehaviour
Source§impl SimpleAnimation
impl SimpleAnimation
pub fn k_default_state_name() -> Il2CppString
pub fn set_k_default_state_name(value: Il2CppString)
Source§impl SimpleAnimation
impl SimpleAnimation
Sourcepub fn legacy_clip_check(clip: impl Into<AnimationClip>)
pub fn legacy_clip_check(clip: impl Into<AnimationClip>)
LegacyClipCheck(crate::unity_engine::animationclip::AnimationClip) overload
Source§impl SimpleAnimation
impl SimpleAnimation
pub fn get_animator_method_info() -> &'static MethodInfo
pub fn get_animate_physics_method_info() -> &'static MethodInfo
pub fn set_animate_physics_method_info() -> &'static MethodInfo
pub fn get_culling_mode_method_info() -> &'static MethodInfo
pub fn set_culling_mode_method_info() -> &'static MethodInfo
pub fn get_is_playing_method_info() -> &'static MethodInfo
pub fn get_play_automatically_method_info() -> &'static MethodInfo
pub fn set_play_automatically_method_info() -> &'static MethodInfo
pub fn get_clip_method_info() -> &'static MethodInfo
pub fn set_clip_method_info() -> &'static MethodInfo
pub fn get_wrap_mode_method_info() -> &'static MethodInfo
pub fn set_wrap_mode_method_info() -> &'static MethodInfo
pub fn add_clip_method_info() -> &'static MethodInfo
pub fn blend_method_info() -> &'static MethodInfo
pub fn cross_fade_method_info() -> &'static MethodInfo
pub fn cross_fade_queued_method_info() -> &'static MethodInfo
pub fn get_clip_count_method_info() -> &'static MethodInfo
pub fn is_playing_method_info() -> &'static MethodInfo
pub fn stop_method_info() -> &'static MethodInfo
pub fn stop_2_method_info() -> &'static MethodInfo
pub fn sample_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn add_state_method_info() -> &'static MethodInfo
pub fn remove_state_method_info() -> &'static MethodInfo
pub fn play_2_method_info() -> &'static MethodInfo
pub fn play_queued_method_info() -> &'static MethodInfo
pub fn remove_clip_method_info() -> &'static MethodInfo
pub fn rewind_method_info() -> &'static MethodInfo
pub fn rewind_2_method_info() -> &'static MethodInfo
pub fn get_state_method_info() -> &'static MethodInfo
pub fn get_states_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn is_finished_method_info() -> &'static MethodInfo
pub fn set_speed_method_info() -> &'static MethodInfo
pub fn kick_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn ensure_default_state_exists_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn on_playable_done_method_info() -> &'static MethodInfo
pub fn rebuild_states_method_info() -> &'static MethodInfo
pub fn create_default_editor_state_method_info() -> &'static MethodInfo
pub fn legacy_clip_check_method_info() -> &'static MethodInfo
pub fn invalid_legacy_clip_error_method_info() -> &'static MethodInfo
pub fn on_validate_method_info() -> &'static MethodInfo
pub fn get_animation_clips_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl SimpleAnimation
impl SimpleAnimation
Sourcepub unsafe fn on_enable(this: impl Into<IlInstance>)
pub unsafe fn on_enable(this: impl Into<IlInstance>)
Direct (non-virtual) call to SimpleAnimation’s own OnEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_disable(this: impl Into<IlInstance>)
pub unsafe fn on_disable(this: impl Into<IlInstance>)
Direct (non-virtual) call to SimpleAnimation’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to SimpleAnimation’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_animation_clips(
this: impl Into<IlInstance>,
results: List_1<AnimationClip>,
)
pub unsafe fn get_animation_clips( this: impl Into<IlInstance>, results: List_1<AnimationClip>, )
Direct (non-virtual) call to SimpleAnimation’s own GetAnimationClips. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for SimpleAnimation
impl ClassIdentity for SimpleAnimation
Source§impl Clone for SimpleAnimation
impl Clone for SimpleAnimation
Source§fn clone(&self) -> SimpleAnimation
fn clone(&self) -> SimpleAnimation
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SimpleAnimation
impl FromIlInstance for SimpleAnimation
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for SimpleAnimation
impl IObject_2 for SimpleAnimation
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISimpleAnimation for SimpleAnimation
impl ISimpleAnimation for SimpleAnimation
fn m_graph(self) -> PlayableGraph
fn set_m_graph(self, value: PlayableGraph)
fn m_layer_mixer(self) -> PlayableHandle
fn set_m_layer_mixer(self, value: PlayableHandle)
fn m_transition_mixer(self) -> PlayableHandle
fn set_m_transition_mixer(self, value: PlayableHandle)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_initialized(self) -> bool
fn set_m_initialized(self, value: bool)
fn m_is_playing(self) -> bool
fn set_m_is_playing(self, value: bool)
fn m_playable(self) -> SimpleAnimationPlayable
fn set_m_playable(self, value: SimpleAnimationPlayable)
fn m_play_automatically(self) -> bool
fn set_m_play_automatically(self, value: bool)
fn m_animate_physics(self) -> bool
fn set_m_animate_physics(self, value: bool)
fn m_culling_mode(self) -> AnimatorCullingMode
fn set_m_culling_mode(self, value: AnimatorCullingMode)
fn m_wrap_mode(self) -> WrapMode
fn set_m_wrap_mode(self, value: WrapMode)
fn m_clip(self) -> AnimationClip
fn set_m_clip(self, value: AnimationClip)
fn m_states(self) -> Array<SimpleAnimation_EditorState>
fn set_m_states(self, value: Array<SimpleAnimation_EditorState>)
impl Copy for SimpleAnimation
impl IBehaviour for SimpleAnimation
impl IComponent for SimpleAnimation
impl IMonoBehaviour for SimpleAnimation
impl IObject for SimpleAnimation
Auto Trait Implementations§
impl Freeze for SimpleAnimation
impl RefUnwindSafe for SimpleAnimation
impl !Send for SimpleAnimation
impl !Sync for SimpleAnimation
impl Unpin for SimpleAnimation
impl UnwindSafe for SimpleAnimation
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repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> ISimpleAnimationMethods for __Twhere
__T: ISimpleAnimation,
impl<__T> ISimpleAnimationMethods for __Twhere
__T: ISimpleAnimation,
Source§fn get_animator(self) -> Animator
fn get_animator(self) -> Animator
get_animator() overloadSource§fn get_animate_physics(self) -> bool
fn get_animate_physics(self) -> bool
get_animatePhysics() overloadSource§fn set_animate_physics(self, value: impl Into<bool>)
fn set_animate_physics(self, value: impl Into<bool>)
set_animatePhysics(bool) overloadSource§fn get_culling_mode(self) -> AnimatorCullingMode
fn get_culling_mode(self) -> AnimatorCullingMode
get_cullingMode() overloadSource§fn set_culling_mode(self, value: impl Into<AnimatorCullingMode>)
fn set_culling_mode(self, value: impl Into<AnimatorCullingMode>)
set_cullingMode(crate::unity_engine::animatorcullingmode::AnimatorCullingMode) overloadSource§fn get_is_playing(self) -> bool
fn get_is_playing(self) -> bool
get_isPlaying() overloadSource§fn get_play_automatically(self) -> bool
fn get_play_automatically(self) -> bool
get_playAutomatically() overloadSource§fn set_play_automatically(self, value: impl Into<bool>)
fn set_play_automatically(self, value: impl Into<bool>)
set_playAutomatically(bool) overloadSource§fn get_clip(self) -> AnimationClip
fn get_clip(self) -> AnimationClip
get_clip() overloadSource§fn set_clip(self, value: impl Into<AnimationClip>)
fn set_clip(self, value: impl Into<AnimationClip>)
set_clip(crate::unity_engine::animationclip::AnimationClip) overloadSource§fn get_wrap_mode(self) -> WrapMode
fn get_wrap_mode(self) -> WrapMode
get_wrapMode() overloadSource§fn set_wrap_mode(self, value: impl Into<WrapMode>)
fn set_wrap_mode(self, value: impl Into<WrapMode>)
set_wrapMode(crate::unity_engine::wrapmode::WrapMode) overloadSource§fn add_clip(
self,
clip: impl Into<AnimationClip>,
new_name: impl Into<Il2CppString>,
)
fn add_clip( self, clip: impl Into<AnimationClip>, new_name: impl Into<Il2CppString>, )
AddClip(crate::unity_engine::animationclip::AnimationClip, ::unity::Il2CppString) overloadSource§fn blend(
self,
state_name: impl Into<Il2CppString>,
target_weight: impl Into<f32>,
fade_length: impl Into<f32>,
)
fn blend( self, state_name: impl Into<Il2CppString>, target_weight: impl Into<f32>, fade_length: impl Into<f32>, )
Blend(::unity::Il2CppString, f32, f32) overloadSource§fn cross_fade(
self,
state_name: impl Into<Il2CppString>,
fade_length: impl Into<f32>,
)
fn cross_fade( self, state_name: impl Into<Il2CppString>, fade_length: impl Into<f32>, )
CrossFade(::unity::Il2CppString, f32) overloadSource§fn cross_fade_queued(
self,
state_name: impl Into<Il2CppString>,
fade_length: impl Into<f32>,
queue_mode: impl Into<QueueMode>,
)
fn cross_fade_queued( self, state_name: impl Into<Il2CppString>, fade_length: impl Into<f32>, queue_mode: impl Into<QueueMode>, )
CrossFadeQueued(::unity::Il2CppString, f32, crate::unity_engine::queuemode::QueueMode) overloadSource§fn get_clip_count(self) -> i32
fn get_clip_count(self) -> i32
GetClipCount() overloadSource§fn is_playing(self, state_name: impl Into<Il2CppString>) -> bool
fn is_playing(self, state_name: impl Into<Il2CppString>) -> bool
IsPlaying(::unity::Il2CppString) overloadSource§fn stop_2(self, state_name: impl Into<Il2CppString>)
fn stop_2(self, state_name: impl Into<Il2CppString>)
Stop(::unity::Il2CppString) overloadSource§fn add_state(
self,
clip: impl Into<AnimationClip>,
name: impl Into<Il2CppString>,
)
fn add_state( self, clip: impl Into<AnimationClip>, name: impl Into<Il2CppString>, )
AddState(crate::unity_engine::animationclip::AnimationClip, ::unity::Il2CppString) overloadSource§fn remove_state(self, name: impl Into<Il2CppString>)
fn remove_state(self, name: impl Into<Il2CppString>)
RemoveState(::unity::Il2CppString) overloadSource§fn play_2(self, state_name: impl Into<Il2CppString>) -> bool
fn play_2(self, state_name: impl Into<Il2CppString>) -> bool
Play(::unity::Il2CppString) overloadSource§fn play_queued(
self,
state_name: impl Into<Il2CppString>,
queue_mode: impl Into<QueueMode>,
)
fn play_queued( self, state_name: impl Into<Il2CppString>, queue_mode: impl Into<QueueMode>, )
PlayQueued(::unity::Il2CppString, crate::unity_engine::queuemode::QueueMode) overloadSource§fn remove_clip(self, clip: impl Into<AnimationClip>)
fn remove_clip(self, clip: impl Into<AnimationClip>)
RemoveClip(crate::unity_engine::animationclip::AnimationClip) overloadSource§fn rewind_2(self, state_name: impl Into<Il2CppString>)
fn rewind_2(self, state_name: impl Into<Il2CppString>)
Rewind(::unity::Il2CppString) overloadSource§fn get_state(self, state_name: impl Into<Il2CppString>) -> SimpleAnimation_State
fn get_state(self, state_name: impl Into<Il2CppString>) -> SimpleAnimation_State
GetState(::unity::Il2CppString) overloadSource§fn get_states(self) -> IEnumerable_1<SimpleAnimation_State>
fn get_states(self) -> IEnumerable_1<SimpleAnimation_State>
GetStates() overloadSource§fn get_item(self, name: impl Into<Il2CppString>) -> SimpleAnimation_State
fn get_item(self, name: impl Into<Il2CppString>) -> SimpleAnimation_State
get_Item(::unity::Il2CppString) overloadSource§fn is_finished(self, rest_time: impl Into<f32>) -> bool
fn is_finished(self, rest_time: impl Into<f32>) -> bool
IsFinished(f32) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn initialize(self)
fn initialize(self)
Initialize() overloadSource§fn ensure_default_state_exists(self)
fn ensure_default_state_exists(self)
EnsureDefaultStateExists() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_playable_done(self)
fn on_playable_done(self)
OnPlayableDone() overloadSource§fn rebuild_states(self)
fn rebuild_states(self)
RebuildStates() overloadSource§fn create_default_editor_state(self) -> SimpleAnimation_EditorState
fn create_default_editor_state(self) -> SimpleAnimation_EditorState
CreateDefaultEditorState() overloadSource§fn invalid_legacy_clip_error(
self,
clip_name: impl Into<Il2CppString>,
state_name: impl Into<Il2CppString>,
)
fn invalid_legacy_clip_error( self, clip_name: impl Into<Il2CppString>, state_name: impl Into<Il2CppString>, )
InvalidLegacyClipError(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn on_validate(self)
fn on_validate(self)
OnValidate() overloadSource§fn get_animation_clips(self, results: impl Into<List_1<AnimationClip>>)
fn get_animation_clips(self, results: impl Into<List_1<AnimationClip>>)
GetAnimationClips(crate::system::collections::generic::list_1::List_1<crate::unity_engine::animationclip::AnimationClip>) overload