pub trait ISimpleAnimationPlayable_StateEnumerable_StateEnumeratorMethods: ISimpleAnimationPlayable_StateEnumerable_StateEnumerator {
// Provided methods
fn ctor(self, owner: impl Into<SimpleAnimationPlayable>) { ... }
fn is_valid(self) -> bool { ... }
fn get_current_handle(
self,
index: impl Into<i32>,
) -> SimpleAnimationPlayable_IState { ... }
fn system_collections_i_enumerator_get_current(self) -> Object { ... }
fn dispose(self) { ... }
fn move_next(self) -> bool { ... }
fn reset(self) { ... }
}Provided Methods§
Sourcefn ctor(self, owner: impl Into<SimpleAnimationPlayable>)
fn ctor(self, owner: impl Into<SimpleAnimationPlayable>)
.ctor(crate::root::simpleanimationplayable::SimpleAnimationPlayable) overload
Sourcefn get_current_handle(
self,
index: impl Into<i32>,
) -> SimpleAnimationPlayable_IState
fn get_current_handle( self, index: impl Into<i32>, ) -> SimpleAnimationPlayable_IState
GetCurrentHandle(i32) overload
Sourcefn system_collections_i_enumerator_get_current(self) -> Object
fn system_collections_i_enumerator_get_current(self) -> Object
System.Collections.IEnumerator.get_Current() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISimpleAnimationPlayable_StateEnumerable_StateEnumerator> ISimpleAnimationPlayable_StateEnumerable_StateEnumeratorMethods for __T
Available on crate feature
root-simpleanimationplayable only.