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ISimpleAnimationPlayable_StateEnumerable_StateEnumeratorMethods

Trait ISimpleAnimationPlayable_StateEnumerable_StateEnumeratorMethods 

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pub trait ISimpleAnimationPlayable_StateEnumerable_StateEnumeratorMethods: ISimpleAnimationPlayable_StateEnumerable_StateEnumerator {
    // Provided methods
    fn ctor(self, owner: impl Into<SimpleAnimationPlayable>) { ... }
    fn is_valid(self) -> bool { ... }
    fn get_current_handle(
        self,
        index: impl Into<i32>,
    ) -> SimpleAnimationPlayable_IState { ... }
    fn system_collections_i_enumerator_get_current(self) -> Object { ... }
    fn dispose(self) { ... }
    fn move_next(self) -> bool { ... }
    fn reset(self) { ... }
}

Provided Methods§

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fn ctor(self, owner: impl Into<SimpleAnimationPlayable>)

.ctor(crate::root::simpleanimationplayable::SimpleAnimationPlayable) overload

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fn is_valid(self) -> bool

IsValid() overload

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fn get_current_handle( self, index: impl Into<i32>, ) -> SimpleAnimationPlayable_IState

GetCurrentHandle(i32) overload

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fn system_collections_i_enumerator_get_current(self) -> Object

System.Collections.IEnumerator.get_Current() overload

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fn dispose(self)

Dispose() overload

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fn move_next(self) -> bool

MoveNext() overload

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fn reset(self)

Reset() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§