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ISkyCastle

Trait ISkyCastle 

Source
pub trait ISkyCastle: ISingletonMonoBehaviour_1<SkyCastle> {
Show 18 methods // Provided methods fn m_left_sky_castle_object(self) -> GameObject { ... } fn set_m_left_sky_castle_object(self, value: GameObject) { ... } fn m_right_sky_castle_object(self) -> GameObject { ... } fn set_m_right_sky_castle_object(self, value: GameObject) { ... } fn m_left_sky_castle_animator(self) -> Animator { ... } fn set_m_left_sky_castle_animator(self, value: Animator) { ... } fn m_right_sky_castle_animator(self) -> Animator { ... } fn set_m_right_sky_castle_animator(self, value: Animator) { ... } fn m_sky_castle_effect(self) -> Array<GameObject> { ... } fn set_m_sky_castle_effect(self, value: Array<GameObject>) { ... } fn m_now(self) -> Array<Vector3> { ... } fn set_m_now(self, value: Array<Vector3>) { ... } fn m_old(self) -> Array<Vector3> { ... } fn set_m_old(self, value: Array<Vector3>) { ... } fn m_vec(self) -> Array<Vector3> { ... } fn set_m_vec(self, value: Array<Vector3>) { ... } fn m_is_update(self) -> Array<bool> { ... } fn set_m_is_update(self, value: Array<bool>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§