pub trait ISkyCastle: ISingletonMonoBehaviour_1<SkyCastle> {
Show 18 methods
// Provided methods
fn m_left_sky_castle_object(self) -> GameObject { ... }
fn set_m_left_sky_castle_object(self, value: GameObject) { ... }
fn m_right_sky_castle_object(self) -> GameObject { ... }
fn set_m_right_sky_castle_object(self, value: GameObject) { ... }
fn m_left_sky_castle_animator(self) -> Animator { ... }
fn set_m_left_sky_castle_animator(self, value: Animator) { ... }
fn m_right_sky_castle_animator(self) -> Animator { ... }
fn set_m_right_sky_castle_animator(self, value: Animator) { ... }
fn m_sky_castle_effect(self) -> Array<GameObject> { ... }
fn set_m_sky_castle_effect(self, value: Array<GameObject>) { ... }
fn m_now(self) -> Array<Vector3> { ... }
fn set_m_now(self, value: Array<Vector3>) { ... }
fn m_old(self) -> Array<Vector3> { ... }
fn set_m_old(self, value: Array<Vector3>) { ... }
fn m_vec(self) -> Array<Vector3> { ... }
fn set_m_vec(self, value: Array<Vector3>) { ... }
fn m_is_update(self) -> Array<bool> { ... }
fn set_m_is_update(self, value: Array<bool>) { ... }
}Provided Methods§
fn m_left_sky_castle_object(self) -> GameObject
fn set_m_left_sky_castle_object(self, value: GameObject)
fn m_right_sky_castle_object(self) -> GameObject
fn set_m_right_sky_castle_object(self, value: GameObject)
fn m_left_sky_castle_animator(self) -> Animator
fn set_m_left_sky_castle_animator(self, value: Animator)
fn m_right_sky_castle_animator(self) -> Animator
fn set_m_right_sky_castle_animator(self, value: Animator)
fn m_sky_castle_effect(self) -> Array<GameObject>
fn set_m_sky_castle_effect(self, value: Array<GameObject>)
fn m_now(self) -> Array<Vector3>
fn set_m_now(self, value: Array<Vector3>)
fn m_old(self) -> Array<Vector3>
fn set_m_old(self, value: Array<Vector3>)
fn m_vec(self) -> Array<Vector3>
fn set_m_vec(self, value: Array<Vector3>)
fn m_is_update(self) -> Array<bool>
fn set_m_is_update(self, value: Array<bool>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.