pub trait IAkAudioListener: IMonoBehaviour {
// Provided methods
fn ak_game_object_id(self) -> u64 { ... }
fn set_ak_game_object_id(self, value: u64) { ... }
fn emitters_to_start_listening_to(self) -> List_1<AkGameObj> { ... }
fn set_emitters_to_start_listening_to(self, value: List_1<AkGameObj>) { ... }
fn emitters_to_stop_listening_to(self) -> List_1<AkGameObj> { ... }
fn set_emitters_to_stop_listening_to(self, value: List_1<AkGameObj>) { ... }
fn is_default_listener_field(self) -> bool { ... }
fn set_is_default_listener_field(self, value: bool) { ... }
fn listener_id(self) -> i32 { ... }
fn set_listener_id(self, value: i32) { ... }
}Provided Methods§
fn ak_game_object_id(self) -> u64
fn set_ak_game_object_id(self, value: u64)
fn emitters_to_start_listening_to(self) -> List_1<AkGameObj>
fn set_emitters_to_start_listening_to(self, value: List_1<AkGameObj>)
fn emitters_to_stop_listening_to(self) -> List_1<AkGameObj>
fn set_emitters_to_stop_listening_to(self, value: List_1<AkGameObj>)
fn is_default_listener_field(self) -> bool
fn set_is_default_listener_field(self, value: bool)
fn listener_id(self) -> i32
fn set_listener_id(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.