pub trait IAkAuxSendValueMethods: IAkAuxSendValue {
// Provided methods
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... }
fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... }
fn finalize(self) { ... }
fn dispose(self) { ... }
fn set_listener_id(self, value: impl Into<u64>) { ... }
fn get_listener_id(self) -> u64 { ... }
fn set_aux_bus_id(self, value: impl Into<u32>) { ... }
fn get_aux_bus_id(self) -> u32 { ... }
fn set_f_control_value(self, value: impl Into<f32>) { ... }
fn get_f_control_value(self) -> f32 { ... }
fn set(
self,
listener: impl Into<GameObject>,
id: impl Into<u32>,
value: impl Into<f32>,
) { ... }
fn is_same(
self,
listener: impl Into<GameObject>,
id: impl Into<u32>,
) -> bool { ... }
}Provided Methods§
Sourcefn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
.ctor(::unity::IntPtr, bool) overload
Sourcefn set_listener_id(self, value: impl Into<u64>)
fn set_listener_id(self, value: impl Into<u64>)
set_listenerID(u64) overload
Sourcefn get_listener_id(self) -> u64
fn get_listener_id(self) -> u64
get_listenerID() overload
Sourcefn set_aux_bus_id(self, value: impl Into<u32>)
fn set_aux_bus_id(self, value: impl Into<u32>)
set_auxBusID(u32) overload
Sourcefn get_aux_bus_id(self) -> u32
fn get_aux_bus_id(self) -> u32
get_auxBusID() overload
Sourcefn set_f_control_value(self, value: impl Into<f32>)
fn set_f_control_value(self, value: impl Into<f32>)
set_fControlValue(f32) overload
Sourcefn get_f_control_value(self) -> f32
fn get_f_control_value(self) -> f32
get_fControlValue() overload
Sourcefn set(
self,
listener: impl Into<GameObject>,
id: impl Into<u32>,
value: impl Into<f32>,
)
fn set( self, listener: impl Into<GameObject>, id: impl Into<u32>, value: impl Into<f32>, )
Set(crate::unity_engine::gameobject::GameObject, u32, f32) overload
Sourcefn is_same(self, listener: impl Into<GameObject>, id: impl Into<u32>) -> bool
fn is_same(self, listener: impl Into<GameObject>, id: impl Into<u32>) -> bool
IsSame(crate::unity_engine::gameobject::GameObject, u32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkAuxSendValue> IAkAuxSendValueMethods for __T
Available on crate feature
root-akauxsendvalue only.