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IAkCommonAdvancedSettings

Trait IAkCommonAdvancedSettings 

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pub trait IAkCommonAdvancedSettings: IObject {
Show 28 methods // Provided methods fn m_io_memory_size(self) -> u32 { ... } fn set_m_io_memory_size(self, value: u32) { ... } fn m_target_auto_stream_buffer_length_ms(self) -> f32 { ... } fn set_m_target_auto_stream_buffer_length_ms(self, value: f32) { ... } fn m_use_stream_cache(self) -> bool { ... } fn set_m_use_stream_cache(self, value: bool) { ... } fn m_maximum_pinned_bytes_in_cache(self) -> u32 { ... } fn set_m_maximum_pinned_bytes_in_cache(self, value: u32) { ... } fn m_enable_game_sync_preparation(self) -> bool { ... } fn set_m_enable_game_sync_preparation(self, value: bool) { ... } fn m_continuous_playback_look_ahead(self) -> u32 { ... } fn set_m_continuous_playback_look_ahead(self, value: u32) { ... } fn m_monitor_queue_pool_size(self) -> u32 { ... } fn set_m_monitor_queue_pool_size(self, value: u32) { ... } fn m_maximum_hardware_timeout_ms(self) -> u32 { ... } fn set_m_maximum_hardware_timeout_ms(self, value: u32) { ... } fn m_debug_out_of_range_check_enabled(self) -> bool { ... } fn set_m_debug_out_of_range_check_enabled(self, value: bool) { ... } fn m_debug_out_of_range_limit(self) -> f32 { ... } fn set_m_debug_out_of_range_limit(self, value: f32) { ... } fn m_spatial_audio_settings( self, ) -> AkCommonAdvancedSettings_SpatialAudioSettings { ... } fn set_m_spatial_audio_settings( self, value: AkCommonAdvancedSettings_SpatialAudioSettings, ) { ... } fn m_render_during_focus_loss(self) -> bool { ... } fn set_m_render_during_focus_loss(self, value: bool) { ... } fn m_sound_bank_persistent_data_path(self) -> Il2CppString { ... } fn set_m_sound_bank_persistent_data_path(self, value: Il2CppString) { ... } fn m_use_async_open(self) -> bool { ... } fn set_m_use_async_open(self, value: bool) { ... }
}

Provided Methods§

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fn m_io_memory_size(self) -> u32

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fn set_m_io_memory_size(self, value: u32)

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fn m_target_auto_stream_buffer_length_ms(self) -> f32

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fn set_m_target_auto_stream_buffer_length_ms(self, value: f32)

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fn m_use_stream_cache(self) -> bool

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fn set_m_use_stream_cache(self, value: bool)

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fn m_maximum_pinned_bytes_in_cache(self) -> u32

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fn set_m_maximum_pinned_bytes_in_cache(self, value: u32)

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fn m_enable_game_sync_preparation(self) -> bool

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fn set_m_enable_game_sync_preparation(self, value: bool)

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fn m_continuous_playback_look_ahead(self) -> u32

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fn set_m_continuous_playback_look_ahead(self, value: u32)

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fn m_monitor_queue_pool_size(self) -> u32

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fn set_m_monitor_queue_pool_size(self, value: u32)

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fn m_maximum_hardware_timeout_ms(self) -> u32

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fn set_m_maximum_hardware_timeout_ms(self, value: u32)

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fn m_debug_out_of_range_check_enabled(self) -> bool

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fn set_m_debug_out_of_range_check_enabled(self, value: bool)

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fn m_debug_out_of_range_limit(self) -> f32

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fn set_m_debug_out_of_range_limit(self, value: f32)

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fn m_spatial_audio_settings( self, ) -> AkCommonAdvancedSettings_SpatialAudioSettings

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fn set_m_spatial_audio_settings( self, value: AkCommonAdvancedSettings_SpatialAudioSettings, )

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fn m_render_during_focus_loss(self) -> bool

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fn set_m_render_during_focus_loss(self, value: bool)

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fn m_sound_bank_persistent_data_path(self) -> Il2CppString

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fn set_m_sound_bank_persistent_data_path(self, value: Il2CppString)

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fn m_use_async_open(self) -> bool

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fn set_m_use_async_open(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§