pub trait IAkCommonAdvancedSettings: IObject {
Show 28 methods
// Provided methods
fn m_io_memory_size(self) -> u32 { ... }
fn set_m_io_memory_size(self, value: u32) { ... }
fn m_target_auto_stream_buffer_length_ms(self) -> f32 { ... }
fn set_m_target_auto_stream_buffer_length_ms(self, value: f32) { ... }
fn m_use_stream_cache(self) -> bool { ... }
fn set_m_use_stream_cache(self, value: bool) { ... }
fn m_maximum_pinned_bytes_in_cache(self) -> u32 { ... }
fn set_m_maximum_pinned_bytes_in_cache(self, value: u32) { ... }
fn m_enable_game_sync_preparation(self) -> bool { ... }
fn set_m_enable_game_sync_preparation(self, value: bool) { ... }
fn m_continuous_playback_look_ahead(self) -> u32 { ... }
fn set_m_continuous_playback_look_ahead(self, value: u32) { ... }
fn m_monitor_queue_pool_size(self) -> u32 { ... }
fn set_m_monitor_queue_pool_size(self, value: u32) { ... }
fn m_maximum_hardware_timeout_ms(self) -> u32 { ... }
fn set_m_maximum_hardware_timeout_ms(self, value: u32) { ... }
fn m_debug_out_of_range_check_enabled(self) -> bool { ... }
fn set_m_debug_out_of_range_check_enabled(self, value: bool) { ... }
fn m_debug_out_of_range_limit(self) -> f32 { ... }
fn set_m_debug_out_of_range_limit(self, value: f32) { ... }
fn m_spatial_audio_settings(
self,
) -> AkCommonAdvancedSettings_SpatialAudioSettings { ... }
fn set_m_spatial_audio_settings(
self,
value: AkCommonAdvancedSettings_SpatialAudioSettings,
) { ... }
fn m_render_during_focus_loss(self) -> bool { ... }
fn set_m_render_during_focus_loss(self, value: bool) { ... }
fn m_sound_bank_persistent_data_path(self) -> Il2CppString { ... }
fn set_m_sound_bank_persistent_data_path(self, value: Il2CppString) { ... }
fn m_use_async_open(self) -> bool { ... }
fn set_m_use_async_open(self, value: bool) { ... }
}Provided Methods§
fn m_io_memory_size(self) -> u32
fn set_m_io_memory_size(self, value: u32)
fn m_target_auto_stream_buffer_length_ms(self) -> f32
fn set_m_target_auto_stream_buffer_length_ms(self, value: f32)
fn m_use_stream_cache(self) -> bool
fn set_m_use_stream_cache(self, value: bool)
fn m_maximum_pinned_bytes_in_cache(self) -> u32
fn set_m_maximum_pinned_bytes_in_cache(self, value: u32)
fn m_enable_game_sync_preparation(self) -> bool
fn set_m_enable_game_sync_preparation(self, value: bool)
fn m_continuous_playback_look_ahead(self) -> u32
fn set_m_continuous_playback_look_ahead(self, value: u32)
fn m_monitor_queue_pool_size(self) -> u32
fn set_m_monitor_queue_pool_size(self, value: u32)
fn m_maximum_hardware_timeout_ms(self) -> u32
fn set_m_maximum_hardware_timeout_ms(self, value: u32)
fn m_debug_out_of_range_check_enabled(self) -> bool
fn set_m_debug_out_of_range_check_enabled(self, value: bool)
fn m_debug_out_of_range_limit(self) -> f32
fn set_m_debug_out_of_range_limit(self, value: f32)
fn m_spatial_audio_settings( self, ) -> AkCommonAdvancedSettings_SpatialAudioSettings
fn set_m_spatial_audio_settings( self, value: AkCommonAdvancedSettings_SpatialAudioSettings, )
fn m_render_during_focus_loss(self) -> bool
fn set_m_render_during_focus_loss(self, value: bool)
fn m_sound_bank_persistent_data_path(self) -> Il2CppString
fn set_m_sound_bank_persistent_data_path(self, value: Il2CppString)
fn m_use_async_open(self) -> bool
fn set_m_use_async_open(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.