pub trait IAkGameObjListenerListMethods: IAkGameObjListenerList {
// Provided methods
fn set_use_default_listeners(self, use_default: impl Into<bool>) { ... }
fn init(self, ak_game_obj: impl Into<AkGameObj>) { ... }
fn add(self, listener: impl Into<AkAudioListener>) -> bool { ... }
fn remove(self, listener: impl Into<AkAudioListener>) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_use_default_listeners(self, use_default: impl Into<bool>)
fn set_use_default_listeners(self, use_default: impl Into<bool>)
SetUseDefaultListeners(bool) overload
Sourcefn init(self, ak_game_obj: impl Into<AkGameObj>)
fn init(self, ak_game_obj: impl Into<AkGameObj>)
Init(crate::root::akgameobj::AkGameObj) overload
Sourcefn add(self, listener: impl Into<AkAudioListener>) -> bool
fn add(self, listener: impl Into<AkAudioListener>) -> bool
Add(crate::root::akaudiolistener::AkAudioListener) overload
Sourcefn remove(self, listener: impl Into<AkAudioListener>) -> bool
fn remove(self, listener: impl Into<AkAudioListener>) -> bool
Remove(crate::root::akaudiolistener::AkAudioListener) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkGameObjListenerList> IAkGameObjListenerListMethods for __T
Available on crate feature
root-akgameobjlistenerlist only.