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IAkImageSourceSettingsMethods

Trait IAkImageSourceSettingsMethods 

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pub trait IAkImageSourceSettingsMethods: IAkImageSourceSettings {
    // Provided methods
    fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... }
    fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... }
    fn finalize(self) { ... }
    fn dispose(self) { ... }
    fn ctor_2(self) { ... }
    fn ctor_3(
        self,
        in_source_position: impl Into<Vector3>,
        in_f_distance_scaling_factor: impl Into<f32>,
        in_f_level: impl Into<f32>,
    ) { ... }
    fn set_one_texture(self, in_texture: impl Into<u32>) { ... }
    fn set_name(self, in_p_name: impl Into<Il2CppString>) { ... }
    fn set_params(self, value: impl Into<AkImageSourceParams>) { ... }
    fn get_params(self) -> AkImageSourceParams { ... }
}

Provided Methods§

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fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)

.ctor(::unity::IntPtr, bool) overload

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fn set_c_ptr(self, c_ptr: impl Into<IntPtr>)

setCPtr(::unity::IntPtr) overload

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fn finalize(self)

Finalize() overload

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fn dispose(self)

Dispose() overload

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fn ctor_2(self)

.ctor() overload

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fn ctor_3( self, in_source_position: impl Into<Vector3>, in_f_distance_scaling_factor: impl Into<f32>, in_f_level: impl Into<f32>, )

.ctor(crate::unity_engine::vector3::Vector3, f32, f32) overload

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fn set_one_texture(self, in_texture: impl Into<u32>)

SetOneTexture(u32) overload

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fn set_name(self, in_p_name: impl Into<Il2CppString>)

SetName(::unity::Il2CppString) overload

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fn set_params(self, value: impl Into<AkImageSourceParams>)

set_params_(crate::root::akimagesourceparams::AkImageSourceParams) overload

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fn get_params(self) -> AkImageSourceParams

get_params_() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAkImageSourceSettings> IAkImageSourceSettingsMethods for __T

Available on crate feature root-akimagesourcesettings only.