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IAkSoundEngineControllerMethods

Trait IAkSoundEngineControllerMethods 

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pub trait IAkSoundEngineControllerMethods: IAkSoundEngineController {
    // Provided methods
    fn ctor(self) { ... }
    fn finalize(self) { ... }
    fn late_update(self) { ... }
    fn init(self, ak_initializer: impl Into<AkInitializer>) { ... }
    fn on_disable(self) { ... }
    fn terminate(self) { ... }
    fn on_application_pause(self, pause_status: impl Into<bool>) { ... }
    fn on_application_focus(self, focus: impl Into<bool>) { ... }
    fn activate_audio(
        self,
        activate: impl Into<bool>,
        render_anyway: impl Into<bool>,
    ) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn finalize(self)

Finalize() overload

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fn late_update(self)

LateUpdate() overload

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fn init(self, ak_initializer: impl Into<AkInitializer>)

Init(crate::root::akinitializer::AkInitializer) overload

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fn on_disable(self)

OnDisable() overload

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fn terminate(self)

Terminate() overload

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fn on_application_pause(self, pause_status: impl Into<bool>)

OnApplicationPause(bool) overload

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fn on_application_focus(self, focus: impl Into<bool>)

OnApplicationFocus(bool) overload

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fn activate_audio( self, activate: impl Into<bool>, render_anyway: impl Into<bool>, )

ActivateAudio(bool, bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAkSoundEngineController> IAkSoundEngineControllerMethods for __T

Available on crate feature root-aksoundenginecontroller only.