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IAkSoundEngine_GameObjectHashFunctionMethods

Trait IAkSoundEngine_GameObjectHashFunctionMethods 

Source
pub trait IAkSoundEngine_GameObjectHashFunctionMethods: IAkSoundEngine_GameObjectHashFunction {
    // Provided methods
    fn ctor(self, object: impl Into<Object>, method: impl Into<IntPtr>) { ... }
    fn invoke(self, game_object: impl Into<GameObject>) -> u64 { ... }
}

Provided Methods§

Source

fn ctor(self, object: impl Into<Object>, method: impl Into<IntPtr>)

.ctor(crate::system::object::Object, ::unity::IntPtr) overload

Source

fn invoke(self, game_object: impl Into<GameObject>) -> u64

Invoke(crate::unity_engine::gameobject::GameObject) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAkSoundEngine_GameObjectHashFunction> IAkSoundEngine_GameObjectHashFunctionMethods for __T

Available on crate feature root-aksoundengine only.