pub trait IAkSoundEngine_GameObjectHashFunctionMethods: IAkSoundEngine_GameObjectHashFunction {
// Provided methods
fn ctor(self, object: impl Into<Object>, method: impl Into<IntPtr>) { ... }
fn invoke(self, game_object: impl Into<GameObject>) -> u64 { ... }
}Provided Methods§
Sourcefn ctor(self, object: impl Into<Object>, method: impl Into<IntPtr>)
fn ctor(self, object: impl Into<Object>, method: impl Into<IntPtr>)
.ctor(crate::system::object::Object, ::unity::IntPtr) overload
Sourcefn invoke(self, game_object: impl Into<GameObject>) -> u64
fn invoke(self, game_object: impl Into<GameObject>) -> u64
Invoke(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkSoundEngine_GameObjectHashFunction> IAkSoundEngine_GameObjectHashFunctionMethods for __T
Available on crate feature
root-aksoundengine only.