pub trait IAkTriggerHandlerMethods: IAkTriggerHandler {
// Provided methods
fn handle_event(self, in_game_object: impl Into<GameObject>) { ... }
fn awake(self) { ... }
fn start(self) { ... }
fn on_destroy(self) { ... }
fn do_destroy(self) { ... }
fn on_enable(self) { ... }
fn register_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
) { ... }
fn unregister_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn handle_event(self, in_game_object: impl Into<GameObject>)
fn handle_event(self, in_game_object: impl Into<GameObject>)
HandleEvent(crate::unity_engine::gameobject::GameObject) overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Sourcefn do_destroy(self)
fn do_destroy(self)
DoDestroy() overload
Sourcefn register_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
)
fn register_triggers( self, in_trigger_list: impl Into<List_1<i32>>, in_delegate: impl Into<AkTriggerBase_Trigger>, )
RegisterTriggers(crate::system::collections::generic::list_1::List_1<i32>, crate::root::aktriggerbase::AkTriggerBase_Trigger) overload
Sourcefn unregister_triggers(
self,
in_trigger_list: impl Into<List_1<i32>>,
in_delegate: impl Into<AkTriggerBase_Trigger>,
)
fn unregister_triggers( self, in_trigger_list: impl Into<List_1<i32>>, in_delegate: impl Into<AkTriggerBase_Trigger>, )
UnregisterTriggers(crate::system::collections::generic::list_1::List_1<i32>, crate::root::aktriggerbase::AkTriggerBase_Trigger) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkTriggerHandler> IAkTriggerHandlerMethods for __T
Available on crate feature
root-aktriggerhandler only.