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IMapCursorLocatorRoot

Trait IMapCursorLocatorRoot 

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pub trait IMapCursorLocatorRoot: IMonoBehaviour {
Show 36 methods // Provided methods fn m_map_cursor1(self) -> Transform { ... } fn set_m_map_cursor1(self, value: Transform) { ... } fn m_map_cursor2(self) -> Transform { ... } fn set_m_map_cursor2(self, value: Transform) { ... } fn m_map_cursor3(self) -> Transform { ... } fn set_m_map_cursor3(self, value: Transform) { ... } fn m_map_cursor4(self) -> Transform { ... } fn set_m_map_cursor4(self, value: Transform) { ... } fn m_lock_root1(self) -> Transform { ... } fn set_m_lock_root1(self, value: Transform) { ... } fn m_lock_root2(self) -> Transform { ... } fn set_m_lock_root2(self, value: Transform) { ... } fn m_lock_root3(self) -> Transform { ... } fn set_m_lock_root3(self, value: Transform) { ... } fn m_lock_root4(self) -> Transform { ... } fn set_m_lock_root4(self, value: Transform) { ... } fn m_lock_cursor1(self) -> Transform { ... } fn set_m_lock_cursor1(self, value: Transform) { ... } fn m_lock_cursor2(self) -> Transform { ... } fn set_m_lock_cursor2(self, value: Transform) { ... } fn m_lock_cursor3(self) -> Transform { ... } fn set_m_lock_cursor3(self, value: Transform) { ... } fn m_lock_cursor4(self) -> Transform { ... } fn set_m_lock_cursor4(self, value: Transform) { ... } fn m_map_cursors(self) -> Array<GameObject> { ... } fn set_m_map_cursors(self, value: Array<GameObject>) { ... } fn m_colors(self) -> Array<MapCursorColor> { ... } fn set_m_colors(self, value: Array<MapCursorColor>) { ... } fn m_orig_pos(self) -> Array<Vector3> { ... } fn set_m_orig_pos(self, value: Array<Vector3>) { ... } fn m_size_x(self) -> i32 { ... } fn set_m_size_x(self, value: i32) { ... } fn m_size_z(self) -> i32 { ... } fn set_m_size_z(self, value: i32) { ... } fn m_cursor_count(self) -> i32 { ... } fn set_m_cursor_count(self, value: i32) { ... }
}

Provided Methods§

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fn m_map_cursor1(self) -> Transform

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fn set_m_map_cursor1(self, value: Transform)

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fn m_map_cursor2(self) -> Transform

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fn set_m_map_cursor2(self, value: Transform)

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fn m_map_cursor3(self) -> Transform

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fn set_m_map_cursor3(self, value: Transform)

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fn m_map_cursor4(self) -> Transform

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fn set_m_map_cursor4(self, value: Transform)

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fn m_lock_root1(self) -> Transform

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fn set_m_lock_root1(self, value: Transform)

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fn m_lock_root2(self) -> Transform

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fn set_m_lock_root2(self, value: Transform)

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fn m_lock_root3(self) -> Transform

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fn set_m_lock_root3(self, value: Transform)

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fn m_lock_root4(self) -> Transform

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fn set_m_lock_root4(self, value: Transform)

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fn m_lock_cursor1(self) -> Transform

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fn set_m_lock_cursor1(self, value: Transform)

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fn m_lock_cursor2(self) -> Transform

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fn set_m_lock_cursor2(self, value: Transform)

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fn m_lock_cursor3(self) -> Transform

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fn set_m_lock_cursor3(self, value: Transform)

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fn m_lock_cursor4(self) -> Transform

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fn set_m_lock_cursor4(self, value: Transform)

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fn m_map_cursors(self) -> Array<GameObject>

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fn set_m_map_cursors(self, value: Array<GameObject>)

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fn m_colors(self) -> Array<MapCursorColor>

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fn set_m_colors(self, value: Array<MapCursorColor>)

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fn m_orig_pos(self) -> Array<Vector3>

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fn set_m_orig_pos(self, value: Array<Vector3>)

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fn m_size_x(self) -> i32

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fn set_m_size_x(self, value: i32)

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fn m_size_z(self) -> i32

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fn set_m_size_z(self, value: i32)

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fn m_cursor_count(self) -> i32

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fn set_m_cursor_count(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§