pub trait IMapCursorLocatorRoot: IMonoBehaviour {
Show 36 methods
// Provided methods
fn m_map_cursor1(self) -> Transform { ... }
fn set_m_map_cursor1(self, value: Transform) { ... }
fn m_map_cursor2(self) -> Transform { ... }
fn set_m_map_cursor2(self, value: Transform) { ... }
fn m_map_cursor3(self) -> Transform { ... }
fn set_m_map_cursor3(self, value: Transform) { ... }
fn m_map_cursor4(self) -> Transform { ... }
fn set_m_map_cursor4(self, value: Transform) { ... }
fn m_lock_root1(self) -> Transform { ... }
fn set_m_lock_root1(self, value: Transform) { ... }
fn m_lock_root2(self) -> Transform { ... }
fn set_m_lock_root2(self, value: Transform) { ... }
fn m_lock_root3(self) -> Transform { ... }
fn set_m_lock_root3(self, value: Transform) { ... }
fn m_lock_root4(self) -> Transform { ... }
fn set_m_lock_root4(self, value: Transform) { ... }
fn m_lock_cursor1(self) -> Transform { ... }
fn set_m_lock_cursor1(self, value: Transform) { ... }
fn m_lock_cursor2(self) -> Transform { ... }
fn set_m_lock_cursor2(self, value: Transform) { ... }
fn m_lock_cursor3(self) -> Transform { ... }
fn set_m_lock_cursor3(self, value: Transform) { ... }
fn m_lock_cursor4(self) -> Transform { ... }
fn set_m_lock_cursor4(self, value: Transform) { ... }
fn m_map_cursors(self) -> Array<GameObject> { ... }
fn set_m_map_cursors(self, value: Array<GameObject>) { ... }
fn m_colors(self) -> Array<MapCursorColor> { ... }
fn set_m_colors(self, value: Array<MapCursorColor>) { ... }
fn m_orig_pos(self) -> Array<Vector3> { ... }
fn set_m_orig_pos(self, value: Array<Vector3>) { ... }
fn m_size_x(self) -> i32 { ... }
fn set_m_size_x(self, value: i32) { ... }
fn m_size_z(self) -> i32 { ... }
fn set_m_size_z(self, value: i32) { ... }
fn m_cursor_count(self) -> i32 { ... }
fn set_m_cursor_count(self, value: i32) { ... }
}Provided Methods§
fn m_map_cursor1(self) -> Transform
fn set_m_map_cursor1(self, value: Transform)
fn m_map_cursor2(self) -> Transform
fn set_m_map_cursor2(self, value: Transform)
fn m_map_cursor3(self) -> Transform
fn set_m_map_cursor3(self, value: Transform)
fn m_map_cursor4(self) -> Transform
fn set_m_map_cursor4(self, value: Transform)
fn m_lock_root1(self) -> Transform
fn set_m_lock_root1(self, value: Transform)
fn m_lock_root2(self) -> Transform
fn set_m_lock_root2(self, value: Transform)
fn m_lock_root3(self) -> Transform
fn set_m_lock_root3(self, value: Transform)
fn m_lock_root4(self) -> Transform
fn set_m_lock_root4(self, value: Transform)
fn m_lock_cursor1(self) -> Transform
fn set_m_lock_cursor1(self, value: Transform)
fn m_lock_cursor2(self) -> Transform
fn set_m_lock_cursor2(self, value: Transform)
fn m_lock_cursor3(self) -> Transform
fn set_m_lock_cursor3(self, value: Transform)
fn m_lock_cursor4(self) -> Transform
fn set_m_lock_cursor4(self, value: Transform)
fn m_map_cursors(self) -> Array<GameObject>
fn set_m_map_cursors(self, value: Array<GameObject>)
fn m_colors(self) -> Array<MapCursorColor>
fn set_m_colors(self, value: Array<MapCursorColor>)
fn m_orig_pos(self) -> Array<Vector3>
fn set_m_orig_pos(self, value: Array<Vector3>)
fn m_size_x(self) -> i32
fn set_m_size_x(self, value: i32)
fn m_size_z(self) -> i32
fn set_m_size_z(self, value: i32)
fn m_cursor_count(self) -> i32
fn set_m_cursor_count(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.