pub trait IMapInfoIconLocatorRoot: IMonoBehaviour {
Show 16 methods
// Provided methods
fn m_cannon_stock(self) -> GameObject { ... }
fn set_m_cannon_stock(self, value: GameObject) { ... }
fn m_hp(self) -> GameObject { ... }
fn set_m_hp(self, value: GameObject) { ... }
fn m_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_value_text(self, value: TextMeshProUGUI) { ... }
fn m_baloon(self) -> Image { ... }
fn set_m_baloon(self, value: Image) { ... }
fn m_hp_gauge(self) -> Image { ... }
fn set_m_hp_gauge(self, value: Image) { ... }
fn m_locator_root(self) -> GameObject { ... }
fn set_m_locator_root(self, value: GameObject) { ... }
fn m_base_scale(self) -> Vector2 { ... }
fn set_m_base_scale(self, value: Vector2) { ... }
fn m_shell(self) -> i32 { ... }
fn set_m_shell(self, value: i32) { ... }
}Provided Methods§
fn m_cannon_stock(self) -> GameObject
fn set_m_cannon_stock(self, value: GameObject)
fn m_hp(self) -> GameObject
fn set_m_hp(self, value: GameObject)
fn m_value_text(self) -> TextMeshProUGUI
fn set_m_value_text(self, value: TextMeshProUGUI)
fn m_baloon(self) -> Image
fn set_m_baloon(self, value: Image)
fn m_hp_gauge(self) -> Image
fn set_m_hp_gauge(self, value: Image)
fn m_locator_root(self) -> GameObject
fn set_m_locator_root(self, value: GameObject)
fn m_base_scale(self) -> Vector2
fn set_m_base_scale(self, value: Vector2)
fn m_shell(self) -> i32
fn set_m_shell(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.