pub trait ITutorialListRoot: IMonoBehaviour {
Show 44 methods
// Provided methods
fn m_seq(self) -> TutorialListRoot_SequenceType { ... }
fn set_m_seq(self, value: TutorialListRoot_SequenceType) { ... }
fn m_fade_type(self) -> TutorialListRoot_FadeType { ... }
fn set_m_fade_type(self, value: TutorialListRoot_FadeType) { ... }
fn m_image_alpha(self) -> f32 { ... }
fn set_m_image_alpha(self, value: f32) { ... }
fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... }
fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... }
fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... }
fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... }
fn m_main_sprite_atlas_path(self) -> Il2CppString { ... }
fn set_m_main_sprite_atlas_path(self, value: Il2CppString) { ... }
fn m_sub_sprite_atlas_path(self) -> Il2CppString { ... }
fn set_m_sub_sprite_atlas_path(self, value: Il2CppString) { ... }
fn m_is_prepare_load(self) -> bool { ... }
fn set_m_is_prepare_load(self, value: bool) { ... }
fn m_main_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_main_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_sub_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_sub_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_sprite(self) -> Sprite { ... }
fn set_m_sprite(self, value: Sprite) { ... }
fn m_menu_content_object(self) -> GameObject { ... }
fn set_m_menu_content_object(self, value: GameObject) { ... }
fn m_right_arrow(self) -> GameObject { ... }
fn set_m_right_arrow(self, value: GameObject) { ... }
fn m_left_arrow(self) -> GameObject { ... }
fn set_m_left_arrow(self, value: GameObject) { ... }
fn m_category_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_category_title_text(self, value: TextMeshProUGUI) { ... }
fn m_tutorial_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_tutorial_title_text(self, value: TextMeshProUGUI) { ... }
fn m_message_text(self) -> TextMeshProUGUI { ... }
fn set_m_message_text(self, value: TextMeshProUGUI) { ... }
fn m_page0_text(self) -> TextMeshProUGUI { ... }
fn set_m_page0_text(self, value: TextMeshProUGUI) { ... }
fn m_page1_text(self) -> TextMeshProUGUI { ... }
fn set_m_page1_text(self, value: TextMeshProUGUI) { ... }
fn m_capture_image(self) -> Image { ... }
fn set_m_capture_image(self, value: Image) { ... }
fn m_wdw_tutorial_animator(self) -> Animator { ... }
fn set_m_wdw_tutorial_animator(self, value: Animator) { ... }
fn m_alpha_speed(self) -> f32 { ... }
fn set_m_alpha_speed(self, value: f32) { ... }
}Provided Methods§
fn m_seq(self) -> TutorialListRoot_SequenceType
fn set_m_seq(self, value: TutorialListRoot_SequenceType)
fn m_fade_type(self) -> TutorialListRoot_FadeType
fn set_m_fade_type(self, value: TutorialListRoot_FadeType)
fn m_image_alpha(self) -> f32
fn set_m_image_alpha(self, value: f32)
fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>)
fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>)
fn m_main_sprite_atlas_path(self) -> Il2CppString
fn set_m_main_sprite_atlas_path(self, value: Il2CppString)
fn m_sub_sprite_atlas_path(self) -> Il2CppString
fn set_m_sub_sprite_atlas_path(self, value: Il2CppString)
fn m_is_prepare_load(self) -> bool
fn set_m_is_prepare_load(self, value: bool)
fn m_main_sprite_atlas(self) -> SpriteAtlas
fn set_m_main_sprite_atlas(self, value: SpriteAtlas)
fn m_sub_sprite_atlas(self) -> SpriteAtlas
fn set_m_sub_sprite_atlas(self, value: SpriteAtlas)
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_right_arrow(self) -> GameObject
fn set_m_right_arrow(self, value: GameObject)
fn m_left_arrow(self) -> GameObject
fn set_m_left_arrow(self, value: GameObject)
fn m_category_title_text(self) -> TextMeshProUGUI
fn set_m_category_title_text(self, value: TextMeshProUGUI)
fn m_tutorial_title_text(self) -> TextMeshProUGUI
fn set_m_tutorial_title_text(self, value: TextMeshProUGUI)
fn m_message_text(self) -> TextMeshProUGUI
fn set_m_message_text(self, value: TextMeshProUGUI)
fn m_page0_text(self) -> TextMeshProUGUI
fn set_m_page0_text(self, value: TextMeshProUGUI)
fn m_page1_text(self) -> TextMeshProUGUI
fn set_m_page1_text(self, value: TextMeshProUGUI)
fn m_capture_image(self) -> Image
fn set_m_capture_image(self, value: Image)
fn m_wdw_tutorial_animator(self) -> Animator
fn set_m_wdw_tutorial_animator(self, value: Animator)
fn m_alpha_speed(self) -> f32
fn set_m_alpha_speed(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.