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ITutorialListRoot

Trait ITutorialListRoot 

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pub trait ITutorialListRoot: IMonoBehaviour {
Show 44 methods // Provided methods fn m_seq(self) -> TutorialListRoot_SequenceType { ... } fn set_m_seq(self, value: TutorialListRoot_SequenceType) { ... } fn m_fade_type(self) -> TutorialListRoot_FadeType { ... } fn set_m_fade_type(self, value: TutorialListRoot_FadeType) { ... } fn m_image_alpha(self) -> f32 { ... } fn set_m_image_alpha(self, value: f32) { ... } fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... } fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... } fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas> { ... } fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>) { ... } fn m_main_sprite_atlas_path(self) -> Il2CppString { ... } fn set_m_main_sprite_atlas_path(self, value: Il2CppString) { ... } fn m_sub_sprite_atlas_path(self) -> Il2CppString { ... } fn set_m_sub_sprite_atlas_path(self, value: Il2CppString) { ... } fn m_is_prepare_load(self) -> bool { ... } fn set_m_is_prepare_load(self, value: bool) { ... } fn m_main_sprite_atlas(self) -> SpriteAtlas { ... } fn set_m_main_sprite_atlas(self, value: SpriteAtlas) { ... } fn m_sub_sprite_atlas(self) -> SpriteAtlas { ... } fn set_m_sub_sprite_atlas(self, value: SpriteAtlas) { ... } fn m_sprite(self) -> Sprite { ... } fn set_m_sprite(self, value: Sprite) { ... } fn m_menu_content_object(self) -> GameObject { ... } fn set_m_menu_content_object(self, value: GameObject) { ... } fn m_right_arrow(self) -> GameObject { ... } fn set_m_right_arrow(self, value: GameObject) { ... } fn m_left_arrow(self) -> GameObject { ... } fn set_m_left_arrow(self, value: GameObject) { ... } fn m_category_title_text(self) -> TextMeshProUGUI { ... } fn set_m_category_title_text(self, value: TextMeshProUGUI) { ... } fn m_tutorial_title_text(self) -> TextMeshProUGUI { ... } fn set_m_tutorial_title_text(self, value: TextMeshProUGUI) { ... } fn m_message_text(self) -> TextMeshProUGUI { ... } fn set_m_message_text(self, value: TextMeshProUGUI) { ... } fn m_page0_text(self) -> TextMeshProUGUI { ... } fn set_m_page0_text(self, value: TextMeshProUGUI) { ... } fn m_page1_text(self) -> TextMeshProUGUI { ... } fn set_m_page1_text(self, value: TextMeshProUGUI) { ... } fn m_capture_image(self) -> Image { ... } fn set_m_capture_image(self, value: Image) { ... } fn m_wdw_tutorial_animator(self) -> Animator { ... } fn set_m_wdw_tutorial_animator(self, value: Animator) { ... } fn m_alpha_speed(self) -> f32 { ... } fn set_m_alpha_speed(self, value: f32) { ... }
}

Provided Methods§

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fn m_seq(self) -> TutorialListRoot_SequenceType

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fn set_m_seq(self, value: TutorialListRoot_SequenceType)

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fn m_fade_type(self) -> TutorialListRoot_FadeType

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fn set_m_fade_type(self, value: TutorialListRoot_FadeType)

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fn m_image_alpha(self) -> f32

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fn set_m_image_alpha(self, value: f32)

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fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas>

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fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>)

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fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas>

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fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>)

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fn m_main_sprite_atlas_path(self) -> Il2CppString

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fn set_m_main_sprite_atlas_path(self, value: Il2CppString)

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fn m_sub_sprite_atlas_path(self) -> Il2CppString

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fn set_m_sub_sprite_atlas_path(self, value: Il2CppString)

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fn m_is_prepare_load(self) -> bool

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fn set_m_is_prepare_load(self, value: bool)

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fn m_main_sprite_atlas(self) -> SpriteAtlas

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fn set_m_main_sprite_atlas(self, value: SpriteAtlas)

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fn m_sub_sprite_atlas(self) -> SpriteAtlas

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fn set_m_sub_sprite_atlas(self, value: SpriteAtlas)

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fn m_sprite(self) -> Sprite

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fn set_m_sprite(self, value: Sprite)

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fn m_menu_content_object(self) -> GameObject

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fn set_m_menu_content_object(self, value: GameObject)

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fn m_right_arrow(self) -> GameObject

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fn set_m_right_arrow(self, value: GameObject)

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fn m_left_arrow(self) -> GameObject

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fn set_m_left_arrow(self, value: GameObject)

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fn m_category_title_text(self) -> TextMeshProUGUI

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fn set_m_category_title_text(self, value: TextMeshProUGUI)

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fn m_tutorial_title_text(self) -> TextMeshProUGUI

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fn set_m_tutorial_title_text(self, value: TextMeshProUGUI)

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fn m_message_text(self) -> TextMeshProUGUI

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fn set_m_message_text(self, value: TextMeshProUGUI)

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fn m_page0_text(self) -> TextMeshProUGUI

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fn set_m_page0_text(self, value: TextMeshProUGUI)

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fn m_page1_text(self) -> TextMeshProUGUI

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fn set_m_page1_text(self, value: TextMeshProUGUI)

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fn m_capture_image(self) -> Image

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fn set_m_capture_image(self, value: Image)

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fn m_wdw_tutorial_animator(self) -> Animator

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fn set_m_wdw_tutorial_animator(self, value: Animator)

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fn m_alpha_speed(self) -> f32

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fn set_m_alpha_speed(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§