pub trait IWdwTutorialLocatorRoot: IMonoBehaviour {
Show 18 methods
// Provided methods
fn m_right_arrow(self) -> GameObject { ... }
fn set_m_right_arrow(self, value: GameObject) { ... }
fn m_left_arrow(self) -> GameObject { ... }
fn set_m_left_arrow(self, value: GameObject) { ... }
fn m_tutorial_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_tutorial_title_text(self, value: TextMeshProUGUI) { ... }
fn m_message_text(self) -> TextMeshProUGUI { ... }
fn set_m_message_text(self, value: TextMeshProUGUI) { ... }
fn m_page0_text(self) -> TextMeshProUGUI { ... }
fn set_m_page0_text(self, value: TextMeshProUGUI) { ... }
fn m_page1_text(self) -> TextMeshProUGUI { ... }
fn set_m_page1_text(self, value: TextMeshProUGUI) { ... }
fn m_capture_image(self) -> Image { ... }
fn set_m_capture_image(self, value: Image) { ... }
fn m_wdw_tutorial_animator(self) -> Animator { ... }
fn set_m_wdw_tutorial_animator(self, value: Animator) { ... }
fn m_sprite(self) -> Sprite { ... }
fn set_m_sprite(self, value: Sprite) { ... }
}Provided Methods§
fn m_right_arrow(self) -> GameObject
fn set_m_right_arrow(self, value: GameObject)
fn m_left_arrow(self) -> GameObject
fn set_m_left_arrow(self, value: GameObject)
fn m_tutorial_title_text(self) -> TextMeshProUGUI
fn set_m_tutorial_title_text(self, value: TextMeshProUGUI)
fn m_message_text(self) -> TextMeshProUGUI
fn set_m_message_text(self, value: TextMeshProUGUI)
fn m_page0_text(self) -> TextMeshProUGUI
fn set_m_page0_text(self, value: TextMeshProUGUI)
fn m_page1_text(self) -> TextMeshProUGUI
fn set_m_page1_text(self, value: TextMeshProUGUI)
fn m_capture_image(self) -> Image
fn set_m_capture_image(self, value: Image)
fn m_wdw_tutorial_animator(self) -> Animator
fn set_m_wdw_tutorial_animator(self, value: Animator)
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.