pub struct BipedNaming(/* private fields */);Expand description
IL2CPP class: RootMotion.BipedNaming
Inherits: Object
Implementations§
Source§impl BipedNaming
impl BipedNaming
pub fn type_left() -> Array<Il2CppString>
pub fn set_type_left(value: Array<Il2CppString>)
pub fn type_right() -> Array<Il2CppString>
pub fn set_type_right(value: Array<Il2CppString>)
pub fn type_spine() -> Array<Il2CppString>
pub fn set_type_spine(value: Array<Il2CppString>)
pub fn type_head() -> Array<Il2CppString>
pub fn set_type_head(value: Array<Il2CppString>)
pub fn type_arm() -> Array<Il2CppString>
pub fn set_type_arm(value: Array<Il2CppString>)
pub fn type_leg() -> Array<Il2CppString>
pub fn set_type_leg(value: Array<Il2CppString>)
pub fn type_tail() -> Array<Il2CppString>
pub fn set_type_tail(value: Array<Il2CppString>)
pub fn type_eye() -> Array<Il2CppString>
pub fn set_type_eye(value: Array<Il2CppString>)
pub fn type_exclude() -> Array<Il2CppString>
pub fn set_type_exclude(value: Array<Il2CppString>)
pub fn type_exclude_spine() -> Array<Il2CppString>
pub fn set_type_exclude_spine(value: Array<Il2CppString>)
pub fn type_exclude_head() -> Array<Il2CppString>
pub fn set_type_exclude_head(value: Array<Il2CppString>)
pub fn type_exclude_arm() -> Array<Il2CppString>
pub fn set_type_exclude_arm(value: Array<Il2CppString>)
pub fn type_exclude_leg() -> Array<Il2CppString>
pub fn set_type_exclude_leg(value: Array<Il2CppString>)
pub fn type_exclude_tail() -> Array<Il2CppString>
pub fn set_type_exclude_tail(value: Array<Il2CppString>)
pub fn type_exclude_eye() -> Array<Il2CppString>
pub fn set_type_exclude_eye(value: Array<Il2CppString>)
pub fn pelvis() -> Array<Il2CppString>
pub fn set_pelvis(value: Array<Il2CppString>)
pub fn hand() -> Array<Il2CppString>
pub fn set_hand(value: Array<Il2CppString>)
pub fn foot() -> Array<Il2CppString>
pub fn set_foot(value: Array<Il2CppString>)
Source§impl BipedNaming
impl BipedNaming
Sourcepub fn get_bones_of_type(
bone_type: impl Into<BipedNaming_BoneType>,
bones: impl Into<Array<Transform>>,
) -> Array<Transform>
pub fn get_bones_of_type( bone_type: impl Into<BipedNaming_BoneType>, bones: impl Into<Array<Transform>>, ) -> Array<Transform>
GetBonesOfType(crate::root_motion::bipednaming::BipedNaming_BoneType, ::unity::Array<crate::unity_engine::transform::Transform>) overload
Sourcepub fn get_bones_of_side(
bone_side: impl Into<BipedNaming_BoneSide>,
bones: impl Into<Array<Transform>>,
) -> Array<Transform>
pub fn get_bones_of_side( bone_side: impl Into<BipedNaming_BoneSide>, bones: impl Into<Array<Transform>>, ) -> Array<Transform>
GetBonesOfSide(crate::root_motion::bipednaming::BipedNaming_BoneSide, ::unity::Array<crate::unity_engine::transform::Transform>) overload
Sourcepub fn get_bones_of_type_and_side(
bone_type: impl Into<BipedNaming_BoneType>,
bone_side: impl Into<BipedNaming_BoneSide>,
bones: impl Into<Array<Transform>>,
) -> Array<Transform>
pub fn get_bones_of_type_and_side( bone_type: impl Into<BipedNaming_BoneType>, bone_side: impl Into<BipedNaming_BoneSide>, bones: impl Into<Array<Transform>>, ) -> Array<Transform>
GetBonesOfTypeAndSide(crate::root_motion::bipednaming::BipedNaming_BoneType, crate::root_motion::bipednaming::BipedNaming_BoneSide, ::unity::Array<crate::unity_engine::transform::Transform>) overload
Sourcepub fn get_first_bone_of_type_and_side(
bone_type: impl Into<BipedNaming_BoneType>,
bone_side: impl Into<BipedNaming_BoneSide>,
bones: impl Into<Array<Transform>>,
) -> Transform
pub fn get_first_bone_of_type_and_side( bone_type: impl Into<BipedNaming_BoneType>, bone_side: impl Into<BipedNaming_BoneSide>, bones: impl Into<Array<Transform>>, ) -> Transform
GetFirstBoneOfTypeAndSide(crate::root_motion::bipednaming::BipedNaming_BoneType, crate::root_motion::bipednaming::BipedNaming_BoneSide, ::unity::Array<crate::unity_engine::transform::Transform>) overload
Sourcepub fn get_naming_match(
transforms: impl Into<Array<Transform>>,
namings: impl Into<Array<Array<Il2CppString>>>,
) -> Transform
pub fn get_naming_match( transforms: impl Into<Array<Transform>>, namings: impl Into<Array<Array<Il2CppString>>>, ) -> Transform
GetNamingMatch(::unity::Array<crate::unity_engine::transform::Transform>, ::unity::Array<::unity::Array<::unity::Il2CppString>>) overload
Sourcepub fn get_bone_type(bone_name: impl Into<Il2CppString>) -> BipedNaming_BoneType
pub fn get_bone_type(bone_name: impl Into<Il2CppString>) -> BipedNaming_BoneType
GetBoneType(::unity::Il2CppString) overload
Sourcepub fn get_bone_side(bone_name: impl Into<Il2CppString>) -> BipedNaming_BoneSide
pub fn get_bone_side(bone_name: impl Into<Il2CppString>) -> BipedNaming_BoneSide
GetBoneSide(::unity::Il2CppString) overload
Sourcepub fn get_bone(
transforms: impl Into<Array<Transform>>,
bone_type: impl Into<BipedNaming_BoneType>,
bone_side: impl Into<BipedNaming_BoneSide>,
namings: impl Into<Array<Array<Il2CppString>>>,
) -> Transform
pub fn get_bone( transforms: impl Into<Array<Transform>>, bone_type: impl Into<BipedNaming_BoneType>, bone_side: impl Into<BipedNaming_BoneSide>, namings: impl Into<Array<Array<Il2CppString>>>, ) -> Transform
GetBone(::unity::Array<crate::unity_engine::transform::Transform>, crate::root_motion::bipednaming::BipedNaming_BoneType, crate::root_motion::bipednaming::BipedNaming_BoneSide, ::unity::Array<::unity::Array<::unity::Il2CppString>>) overload
Sourcepub fn is_left(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_left(bone_name: impl Into<Il2CppString>) -> bool
isLeft(::unity::Il2CppString) overload
Sourcepub fn is_right(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_right(bone_name: impl Into<Il2CppString>) -> bool
isRight(::unity::Il2CppString) overload
Sourcepub fn is_spine(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_spine(bone_name: impl Into<Il2CppString>) -> bool
isSpine(::unity::Il2CppString) overload
Sourcepub fn is_head(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_head(bone_name: impl Into<Il2CppString>) -> bool
isHead(::unity::Il2CppString) overload
Sourcepub fn is_arm(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_arm(bone_name: impl Into<Il2CppString>) -> bool
isArm(::unity::Il2CppString) overload
Sourcepub fn is_leg(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_leg(bone_name: impl Into<Il2CppString>) -> bool
isLeg(::unity::Il2CppString) overload
Sourcepub fn is_tail(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_tail(bone_name: impl Into<Il2CppString>) -> bool
isTail(::unity::Il2CppString) overload
Sourcepub fn is_eye(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_eye(bone_name: impl Into<Il2CppString>) -> bool
isEye(::unity::Il2CppString) overload
Sourcepub fn is_type_exclude(bone_name: impl Into<Il2CppString>) -> bool
pub fn is_type_exclude(bone_name: impl Into<Il2CppString>) -> bool
isTypeExclude(::unity::Il2CppString) overload
Sourcepub fn matches_naming(
bone_name: impl Into<Il2CppString>,
naming_convention: impl Into<Array<Il2CppString>>,
) -> bool
pub fn matches_naming( bone_name: impl Into<Il2CppString>, naming_convention: impl Into<Array<Il2CppString>>, ) -> bool
matchesNaming(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn excludes_naming(
bone_name: impl Into<Il2CppString>,
naming_convention: impl Into<Array<Il2CppString>>,
) -> bool
pub fn excludes_naming( bone_name: impl Into<Il2CppString>, naming_convention: impl Into<Array<Il2CppString>>, ) -> bool
excludesNaming(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn matches_last_letter(
bone_name: impl Into<Il2CppString>,
naming_convention: impl Into<Array<Il2CppString>>,
) -> bool
pub fn matches_last_letter( bone_name: impl Into<Il2CppString>, naming_convention: impl Into<Array<Il2CppString>>, ) -> bool
matchesLastLetter(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn last_letter_is(
bone_name: impl Into<Il2CppString>,
letter: impl Into<Il2CppString>,
) -> bool
pub fn last_letter_is( bone_name: impl Into<Il2CppString>, letter: impl Into<Il2CppString>, ) -> bool
LastLetterIs(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn first_letter(bone_name: impl Into<Il2CppString>) -> Il2CppString
pub fn first_letter(bone_name: impl Into<Il2CppString>) -> Il2CppString
firstLetter(::unity::Il2CppString) overload
Sourcepub fn last_letter(bone_name: impl Into<Il2CppString>) -> Il2CppString
pub fn last_letter(bone_name: impl Into<Il2CppString>) -> Il2CppString
lastLetter(::unity::Il2CppString) overload
Source§impl BipedNaming
impl BipedNaming
pub fn get_bones_of_type_method_info() -> &'static MethodInfo
pub fn get_bones_of_side_method_info() -> &'static MethodInfo
pub fn get_bones_of_type_and_side_method_info() -> &'static MethodInfo
pub fn get_first_bone_of_type_and_side_method_info() -> &'static MethodInfo
pub fn get_naming_match_method_info() -> &'static MethodInfo
pub fn get_bone_type_method_info() -> &'static MethodInfo
pub fn get_bone_side_method_info() -> &'static MethodInfo
pub fn get_bone_method_info() -> &'static MethodInfo
pub fn is_left_method_info() -> &'static MethodInfo
pub fn is_right_method_info() -> &'static MethodInfo
pub fn is_spine_method_info() -> &'static MethodInfo
pub fn is_head_method_info() -> &'static MethodInfo
pub fn is_arm_method_info() -> &'static MethodInfo
pub fn is_leg_method_info() -> &'static MethodInfo
pub fn is_tail_method_info() -> &'static MethodInfo
pub fn is_eye_method_info() -> &'static MethodInfo
pub fn is_type_exclude_method_info() -> &'static MethodInfo
pub fn matches_naming_method_info() -> &'static MethodInfo
pub fn excludes_naming_method_info() -> &'static MethodInfo
pub fn matches_last_letter_method_info() -> &'static MethodInfo
pub fn last_letter_is_method_info() -> &'static MethodInfo
pub fn first_letter_method_info() -> &'static MethodInfo
pub fn last_letter_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for BipedNaming
impl ClassIdentity for BipedNaming
Source§impl Clone for BipedNaming
impl Clone for BipedNaming
Source§fn clone(&self) -> BipedNaming
fn clone(&self) -> BipedNaming
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for BipedNaming
impl FromIlInstance for BipedNaming
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for BipedNaming
impl IBipedNaming for BipedNaming
impl IObject for BipedNaming
Auto Trait Implementations§
impl Freeze for BipedNaming
impl RefUnwindSafe for BipedNaming
impl !Send for BipedNaming
impl !Sync for BipedNaming
impl Unpin for BipedNaming
impl UnwindSafe for BipedNaming
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Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload