pub trait INavigator: IObject {
Show 24 methods
// Provided methods
fn active_target_seeking(self) -> bool { ... }
fn set_active_target_seeking(self, value: bool) { ... }
fn corner_radius(self) -> f32 { ... }
fn set_corner_radius(self, value: f32) { ... }
fn recalculate_on_path_distance(self) -> f32 { ... }
fn set_recalculate_on_path_distance(self, value: f32) { ... }
fn max_sample_distance(self) -> f32 { ... }
fn set_max_sample_distance(self, value: f32) { ... }
fn next_path_interval(self) -> f32 { ... }
fn set_next_path_interval(self, value: f32) { ... }
fn transform(self) -> Transform { ... }
fn set_transform(self, value: Transform) { ... }
fn corner_index(self) -> i32 { ... }
fn set_corner_index(self, value: i32) { ... }
fn corners(self) -> Array<Vector3> { ... }
fn set_corners(self, value: Array<Vector3>) { ... }
fn path(self) -> NavMeshPath { ... }
fn set_path(self, value: NavMeshPath) { ... }
fn last_target_position(self) -> Vector3 { ... }
fn set_last_target_position(self, value: Vector3) { ... }
fn initiated(self) -> bool { ... }
fn set_initiated(self, value: bool) { ... }
fn next_path_time(self) -> f32 { ... }
fn set_next_path_time(self, value: f32) { ... }
}Provided Methods§
fn active_target_seeking(self) -> bool
fn set_active_target_seeking(self, value: bool)
fn corner_radius(self) -> f32
fn set_corner_radius(self, value: f32)
fn recalculate_on_path_distance(self) -> f32
fn set_recalculate_on_path_distance(self, value: f32)
fn max_sample_distance(self) -> f32
fn set_max_sample_distance(self, value: f32)
fn next_path_interval(self) -> f32
fn set_next_path_interval(self, value: f32)
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn corner_index(self) -> i32
fn set_corner_index(self, value: i32)
fn corners(self) -> Array<Vector3>
fn set_corners(self, value: Array<Vector3>)
fn path(self) -> NavMeshPath
fn set_path(self, value: NavMeshPath)
fn last_target_position(self) -> Vector3
fn set_last_target_position(self, value: Vector3)
fn initiated(self) -> bool
fn set_initiated(self, value: bool)
fn next_path_time(self) -> f32
fn set_next_path_time(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.