pub trait IGrounderBipedIK: IGrounder {
Show 18 methods
// Provided methods
fn ik(self) -> BipedIK { ... }
fn set_ik(self, value: BipedIK) { ... }
fn spine_bend(self) -> f32 { ... }
fn set_spine_bend(self, value: f32) { ... }
fn spine_speed(self) -> f32 { ... }
fn set_spine_speed(self, value: f32) { ... }
fn feet(self) -> Array<Transform> { ... }
fn set_feet(self, value: Array<Transform>) { ... }
fn foot_rotations(self) -> Array<Quaternion> { ... }
fn set_foot_rotations(self, value: Array<Quaternion>) { ... }
fn animated_pelvis_local_position(self) -> Vector3 { ... }
fn set_animated_pelvis_local_position(self, value: Vector3) { ... }
fn solved_pelvis_local_position(self) -> Vector3 { ... }
fn set_solved_pelvis_local_position(self, value: Vector3) { ... }
fn spine_offset(self) -> Vector3 { ... }
fn set_spine_offset(self, value: Vector3) { ... }
fn last_weight(self) -> f32 { ... }
fn set_last_weight(self, value: f32) { ... }
}Provided Methods§
fn ik(self) -> BipedIK
fn set_ik(self, value: BipedIK)
fn spine_bend(self) -> f32
fn set_spine_bend(self, value: f32)
fn spine_speed(self) -> f32
fn set_spine_speed(self, value: f32)
fn feet(self) -> Array<Transform>
fn set_feet(self, value: Array<Transform>)
fn foot_rotations(self) -> Array<Quaternion>
fn set_foot_rotations(self, value: Array<Quaternion>)
fn animated_pelvis_local_position(self) -> Vector3
fn set_animated_pelvis_local_position(self, value: Vector3)
fn solved_pelvis_local_position(self) -> Vector3
fn set_solved_pelvis_local_position(self, value: Vector3)
fn spine_offset(self) -> Vector3
fn set_spine_offset(self, value: Vector3)
fn last_weight(self) -> f32
fn set_last_weight(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.