pub struct Grounding_Leg(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.Grounding.Leg
Inherits: Object
Implementations§
Source§impl Grounding_Leg
impl Grounding_Leg
pub fn get_is_grounded_method_info() -> &'static MethodInfo
pub fn set_is_grounded_method_info() -> &'static MethodInfo
pub fn get_ik_position_method_info() -> &'static MethodInfo
pub fn set_ik_position_method_info() -> &'static MethodInfo
pub fn get_initiated_method_info() -> &'static MethodInfo
pub fn set_initiated_method_info() -> &'static MethodInfo
pub fn get_height_from_ground_method_info() -> &'static MethodInfo
pub fn set_height_from_ground_method_info() -> &'static MethodInfo
pub fn get_velocity_method_info() -> &'static MethodInfo
pub fn set_velocity_method_info() -> &'static MethodInfo
pub fn get_transform_method_info() -> &'static MethodInfo
pub fn set_transform_method_info() -> &'static MethodInfo
pub fn get_ik_offset_method_info() -> &'static MethodInfo
pub fn set_ik_offset_method_info() -> &'static MethodInfo
pub fn get_heel_hit_method_info() -> &'static MethodInfo
pub fn set_heel_hit_method_info() -> &'static MethodInfo
pub fn get_capsule_hit_method_info() -> &'static MethodInfo
pub fn set_capsule_hit_method_info() -> &'static MethodInfo
pub fn get_get_hit_point_method_info() -> &'static MethodInfo
pub fn set_foot_position_method_info() -> &'static MethodInfo
pub fn initiate_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn process_method_info() -> &'static MethodInfo
pub fn get_step_height_from_ground_method_info() -> &'static MethodInfo
pub fn get_capsule_hit_2_method_info() -> &'static MethodInfo
pub fn get_raycast_hit_method_info() -> &'static MethodInfo
pub fn rotate_normal_method_info() -> &'static MethodInfo
pub fn set_foot_to_point_method_info() -> &'static MethodInfo
pub fn set_foot_to_plane_method_info() -> &'static MethodInfo
pub fn get_height_from_ground_2_method_info() -> &'static MethodInfo
pub fn rotate_foot_method_info() -> &'static MethodInfo
pub fn get_rotation_offset_target_method_info() -> &'static MethodInfo
pub fn get_root_y_offset_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl Grounding_Leg
impl Grounding_Leg
Trait Implementations§
Source§impl ClassIdentity for Grounding_Leg
impl ClassIdentity for Grounding_Leg
Source§impl Clone for Grounding_Leg
impl Clone for Grounding_Leg
Source§fn clone(&self) -> Grounding_Leg
fn clone(&self) -> Grounding_Leg
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for Grounding_Leg
impl FromIlInstance for Grounding_Leg
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IGrounding_Leg for Grounding_Leg
impl IGrounding_Leg for Grounding_Leg
fn rotation_offset(self) -> Quaternion
fn set_rotation_offset(self, value: Quaternion)
fn invert_foot_center(self) -> bool
fn set_invert_foot_center(self, value: bool)
fn grounding(self) -> Grounding
fn set_grounding(self, value: Grounding)
fn last_time(self) -> f64
fn set_last_time(self, value: f64)
fn delta_time(self) -> f64
fn set_delta_time(self, value: f64)
fn last_position(self) -> Vector3
fn set_last_position(self, value: Vector3)
fn to_hit_normal(self) -> Quaternion
fn set_to_hit_normal(self, value: Quaternion)
fn r(self) -> Quaternion
fn set_r(self, value: Quaternion)
fn up(self) -> Vector3
fn set_up(self, value: Vector3)
fn do_override_foot_position(self) -> bool
fn set_do_override_foot_position(self, value: bool)
fn override_foot_position(self) -> Vector3
fn set_override_foot_position(self, value: Vector3)
fn transform_position(self) -> Vector3
fn set_transform_position(self, value: Vector3)
impl Copy for Grounding_Leg
impl IObject for Grounding_Leg
Auto Trait Implementations§
impl Freeze for Grounding_Leg
impl RefUnwindSafe for Grounding_Leg
impl !Send for Grounding_Leg
impl !Sync for Grounding_Leg
impl Unpin for Grounding_Leg
impl UnwindSafe for Grounding_Leg
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Source§impl<__T> IGrounding_LegMethods for __Twhere
__T: IGrounding_Leg,
impl<__T> IGrounding_LegMethods for __Twhere
__T: IGrounding_Leg,
Source§fn get_is_grounded(self) -> bool
fn get_is_grounded(self) -> bool
get_isGrounded() overloadSource§fn set_is_grounded(self, value: impl Into<bool>)
fn set_is_grounded(self, value: impl Into<bool>)
set_isGrounded(bool) overloadSource§fn get_ik_position(self) -> Vector3
fn get_ik_position(self) -> Vector3
get_IKPosition() overloadSource§fn set_ik_position(self, value: impl Into<Vector3>)
fn set_ik_position(self, value: impl Into<Vector3>)
set_IKPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_initiated(self) -> bool
fn get_initiated(self) -> bool
get_initiated() overloadSource§fn set_initiated(self, value: impl Into<bool>)
fn set_initiated(self, value: impl Into<bool>)
set_initiated(bool) overloadSource§fn get_height_from_ground(self) -> f32
fn get_height_from_ground(self) -> f32
get_heightFromGround() overloadSource§fn set_height_from_ground(self, value: impl Into<f32>)
fn set_height_from_ground(self, value: impl Into<f32>)
set_heightFromGround(f32) overloadSource§fn get_velocity(self) -> Vector3
fn get_velocity(self) -> Vector3
get_velocity() overloadSource§fn set_velocity(self, value: impl Into<Vector3>)
fn set_velocity(self, value: impl Into<Vector3>)
set_velocity(crate::unity_engine::vector3::Vector3) overloadSource§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn set_transform(self, value: impl Into<Transform>)
fn set_transform(self, value: impl Into<Transform>)
set_transform(crate::unity_engine::transform::Transform) overloadSource§fn get_ik_offset(self) -> f32
fn get_ik_offset(self) -> f32
get_IKOffset() overloadSource§fn set_ik_offset(self, value: impl Into<f32>)
fn set_ik_offset(self, value: impl Into<f32>)
set_IKOffset(f32) overloadSource§fn get_heel_hit(self) -> RaycastHit
fn get_heel_hit(self) -> RaycastHit
get_heelHit() overloadSource§fn set_heel_hit(self, value: impl Into<RaycastHit>)
fn set_heel_hit(self, value: impl Into<RaycastHit>)
set_heelHit(crate::unity_engine::raycasthit::RaycastHit) overloadSource§fn get_capsule_hit(self) -> RaycastHit
fn get_capsule_hit(self) -> RaycastHit
get_capsuleHit() overloadSource§fn set_capsule_hit(self, value: impl Into<RaycastHit>)
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set_capsuleHit(crate::unity_engine::raycasthit::RaycastHit) overloadSource§fn get_get_hit_point(self) -> RaycastHit
fn get_get_hit_point(self) -> RaycastHit
get_GetHitPoint() overloadSource§fn set_foot_position(self, position: impl Into<Vector3>)
fn set_foot_position(self, position: impl Into<Vector3>)
SetFootPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn initiate(
self,
grounding: impl Into<Grounding>,
transform: impl Into<Transform>,
)
fn initiate( self, grounding: impl Into<Grounding>, transform: impl Into<Transform>, )
Initiate(crate::root_motion::final_ik::grounding::Grounding, crate::unity_engine::transform::Transform) overloadSource§fn get_step_height_from_ground(self) -> f32
fn get_step_height_from_ground(self) -> f32
get_stepHeightFromGround() overloadSource§fn get_capsule_hit_2(self, offset_from_heel: impl Into<Vector3>) -> RaycastHit
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GetCapsuleHit(crate::unity_engine::vector3::Vector3) overloadSource§fn get_raycast_hit(self, offset_from_heel: impl Into<Vector3>) -> RaycastHit
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GetRaycastHit(crate::unity_engine::vector3::Vector3) overloadSource§fn rotate_normal(self, normal: impl Into<Vector3>) -> Vector3
fn rotate_normal(self, normal: impl Into<Vector3>) -> Vector3
RotateNormal(crate::unity_engine::vector3::Vector3) overloadSource§fn set_foot_to_point(
self,
normal: impl Into<Vector3>,
point: impl Into<Vector3>,
)
fn set_foot_to_point( self, normal: impl Into<Vector3>, point: impl Into<Vector3>, )
SetFootToPoint(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn set_foot_to_plane(
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plane_normal: impl Into<Vector3>,
plane_point: impl Into<Vector3>,
heel_hit_point: impl Into<Vector3>,
)
fn set_foot_to_plane( self, plane_normal: impl Into<Vector3>, plane_point: impl Into<Vector3>, heel_hit_point: impl Into<Vector3>, )
SetFootToPlane(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn get_height_from_ground_2(self, hit_point: impl Into<Vector3>) -> f32
fn get_height_from_ground_2(self, hit_point: impl Into<Vector3>) -> f32
GetHeightFromGround(crate::unity_engine::vector3::Vector3) overloadSource§fn rotate_foot(self)
fn rotate_foot(self)
RotateFoot() overloadSource§fn get_rotation_offset_target(self) -> Quaternion
fn get_rotation_offset_target(self) -> Quaternion
GetRotationOffsetTarget() overloadSource§fn get_root_y_offset(self) -> f32
fn get_root_y_offset(self) -> f32
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