pub trait IHitReaction: IOffsetModifier {
// Provided methods
fn effector_hit_points(self) -> Array<HitReaction_HitPointEffector> { ... }
fn set_effector_hit_points(self, value: Array<HitReaction_HitPointEffector>) { ... }
fn bone_hit_points(self) -> Array<HitReaction_HitPointBone> { ... }
fn set_bone_hit_points(self, value: Array<HitReaction_HitPointBone>) { ... }
}Provided Methods§
fn effector_hit_points(self) -> Array<HitReaction_HitPointEffector>
fn set_effector_hit_points(self, value: Array<HitReaction_HitPointEffector>)
fn bone_hit_points(self) -> Array<HitReaction_HitPointBone>
fn set_bone_hit_points(self, value: Array<HitReaction_HitPointBone>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.