pub trait IHitReactionVRIK_OffsetMethods: IHitReactionVRIK_Offset {
Show 14 methods
// Provided methods
fn get_cross_fader(self) -> f32 { ... }
fn set_cross_fader(self, value: impl Into<f32>) { ... }
fn get_timer(self) -> f32 { ... }
fn set_timer(self, value: impl Into<f32>) { ... }
fn get_force(self) -> Vector3 { ... }
fn set_force(self, value: impl Into<Vector3>) { ... }
fn get_point(self) -> Vector3 { ... }
fn set_point(self, value: impl Into<Vector3>) { ... }
fn hit(
self,
force: impl Into<Vector3>,
curves: impl Into<Array<AnimationCurve>>,
point: impl Into<Vector3>,
) { ... }
fn apply(
self,
ik: impl Into<VRIK>,
curves: impl Into<Array<AnimationCurve>>,
weight: impl Into<f32>,
) { ... }
fn get_length(self, curves: impl Into<Array<AnimationCurve>>) -> f32 { ... }
fn cross_fade_start(self) { ... }
fn on_apply(
self,
ik: impl Into<VRIK>,
curves: impl Into<Array<AnimationCurve>>,
weight: impl Into<f32>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_cross_fader(self) -> f32
fn get_cross_fader(self) -> f32
get_crossFader() overload
Sourcefn set_cross_fader(self, value: impl Into<f32>)
fn set_cross_fader(self, value: impl Into<f32>)
set_crossFader(f32) overload
Sourcefn set_force(self, value: impl Into<Vector3>)
fn set_force(self, value: impl Into<Vector3>)
set_force(crate::unity_engine::vector3::Vector3) overload
Sourcefn set_point(self, value: impl Into<Vector3>)
fn set_point(self, value: impl Into<Vector3>)
set_point(crate::unity_engine::vector3::Vector3) overload
Sourcefn hit(
self,
force: impl Into<Vector3>,
curves: impl Into<Array<AnimationCurve>>,
point: impl Into<Vector3>,
)
fn hit( self, force: impl Into<Vector3>, curves: impl Into<Array<AnimationCurve>>, point: impl Into<Vector3>, )
Hit(crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>, crate::unity_engine::vector3::Vector3) overload
Sourcefn apply(
self,
ik: impl Into<VRIK>,
curves: impl Into<Array<AnimationCurve>>,
weight: impl Into<f32>,
)
fn apply( self, ik: impl Into<VRIK>, curves: impl Into<Array<AnimationCurve>>, weight: impl Into<f32>, )
Apply(crate::root_motion::final_ik::vrik::VRIK, ::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>, f32) overload
Sourcefn get_length(self, curves: impl Into<Array<AnimationCurve>>) -> f32
fn get_length(self, curves: impl Into<Array<AnimationCurve>>) -> f32
GetLength(::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>) overload
Sourcefn cross_fade_start(self)
fn cross_fade_start(self)
CrossFadeStart() overload
Sourcefn on_apply(
self,
ik: impl Into<VRIK>,
curves: impl Into<Array<AnimationCurve>>,
weight: impl Into<f32>,
)
fn on_apply( self, ik: impl Into<VRIK>, curves: impl Into<Array<AnimationCurve>>, weight: impl Into<f32>, )
OnApply(crate::root_motion::final_ik::vrik::VRIK, ::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>, f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHitReactionVRIK_Offset> IHitReactionVRIK_OffsetMethods for __T
root_motion-final_ik-hitreactionvrik only.