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IHitReactionVRIK_OffsetMethods

Trait IHitReactionVRIK_OffsetMethods 

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pub trait IHitReactionVRIK_OffsetMethods: IHitReactionVRIK_Offset {
Show 14 methods // Provided methods fn get_cross_fader(self) -> f32 { ... } fn set_cross_fader(self, value: impl Into<f32>) { ... } fn get_timer(self) -> f32 { ... } fn set_timer(self, value: impl Into<f32>) { ... } fn get_force(self) -> Vector3 { ... } fn set_force(self, value: impl Into<Vector3>) { ... } fn get_point(self) -> Vector3 { ... } fn set_point(self, value: impl Into<Vector3>) { ... } fn hit( self, force: impl Into<Vector3>, curves: impl Into<Array<AnimationCurve>>, point: impl Into<Vector3>, ) { ... } fn apply( self, ik: impl Into<VRIK>, curves: impl Into<Array<AnimationCurve>>, weight: impl Into<f32>, ) { ... } fn get_length(self, curves: impl Into<Array<AnimationCurve>>) -> f32 { ... } fn cross_fade_start(self) { ... } fn on_apply( self, ik: impl Into<VRIK>, curves: impl Into<Array<AnimationCurve>>, weight: impl Into<f32>, ) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_cross_fader(self) -> f32

get_crossFader() overload

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fn set_cross_fader(self, value: impl Into<f32>)

set_crossFader(f32) overload

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fn get_timer(self) -> f32

get_timer() overload

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fn set_timer(self, value: impl Into<f32>)

set_timer(f32) overload

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fn get_force(self) -> Vector3

get_force() overload

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fn set_force(self, value: impl Into<Vector3>)

set_force(crate::unity_engine::vector3::Vector3) overload

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fn get_point(self) -> Vector3

get_point() overload

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fn set_point(self, value: impl Into<Vector3>)

set_point(crate::unity_engine::vector3::Vector3) overload

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fn hit( self, force: impl Into<Vector3>, curves: impl Into<Array<AnimationCurve>>, point: impl Into<Vector3>, )

Hit(crate::unity_engine::vector3::Vector3, ::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>, crate::unity_engine::vector3::Vector3) overload

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fn apply( self, ik: impl Into<VRIK>, curves: impl Into<Array<AnimationCurve>>, weight: impl Into<f32>, )

Apply(crate::root_motion::final_ik::vrik::VRIK, ::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>, f32) overload

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fn get_length(self, curves: impl Into<Array<AnimationCurve>>) -> f32

GetLength(::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>) overload

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fn cross_fade_start(self)

CrossFadeStart() overload

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fn on_apply( self, ik: impl Into<VRIK>, curves: impl Into<Array<AnimationCurve>>, weight: impl Into<f32>, )

OnApply(crate::root_motion::final_ik::vrik::VRIK, ::unity::Array<crate::unity_engine::animationcurve::AnimationCurve>, f32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHitReactionVRIK_Offset> IHitReactionVRIK_OffsetMethods for __T

Available on crate feature root_motion-final_ik-hitreactionvrik only.