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IIKMappingLimbMethods

Trait IIKMappingLimbMethods 

Source
pub trait IIKMappingLimbMethods: IIKMappingLimb {
    // Provided methods
    fn is_valid(self, solver: impl Into<IKSolver>) -> (bool, Il2CppString) { ... }
    fn get_bone_map(
        self,
        bone_map: impl Into<IKMappingLimb_BoneMapType>,
    ) -> IKMapping_BoneMap { ... }
    fn set_limb_orientation(
        self,
        upper: impl Into<Vector3>,
        lower: impl Into<Vector3>,
    ) { ... }
    fn ctor(self) { ... }
    fn ctor_2(
        self,
        bone1: impl Into<Transform>,
        bone2: impl Into<Transform>,
        bone3: impl Into<Transform>,
        parent_bone: impl Into<Transform>,
    ) { ... }
    fn set_bones(
        self,
        bone1: impl Into<Transform>,
        bone2: impl Into<Transform>,
        bone3: impl Into<Transform>,
        parent_bone: impl Into<Transform>,
    ) { ... }
    fn store_default_local_state(self) { ... }
    fn fix_transforms(self) { ... }
    fn initiate(self, solver: impl Into<IKSolverFullBody>) { ... }
    fn read_pose(self) { ... }
    fn write_pose(
        self,
        solver: impl Into<IKSolverFullBody>,
        full_body: impl Into<bool>,
    ) { ... }
}

Provided Methods§

Source

fn is_valid(self, solver: impl Into<IKSolver>) -> (bool, Il2CppString)

IsValid(crate::root_motion::final_ik::iksolver::IKSolver, *mut::unity::Il2CppString) overload

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fn get_bone_map( self, bone_map: impl Into<IKMappingLimb_BoneMapType>, ) -> IKMapping_BoneMap

GetBoneMap(crate::root_motion::final_ik::ikmappinglimb::IKMappingLimb_BoneMapType) overload

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fn set_limb_orientation( self, upper: impl Into<Vector3>, lower: impl Into<Vector3>, )

SetLimbOrientation(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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fn ctor(self)

.ctor() overload

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fn ctor_2( self, bone1: impl Into<Transform>, bone2: impl Into<Transform>, bone3: impl Into<Transform>, parent_bone: impl Into<Transform>, )

.ctor(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overload

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fn set_bones( self, bone1: impl Into<Transform>, bone2: impl Into<Transform>, bone3: impl Into<Transform>, parent_bone: impl Into<Transform>, )

SetBones(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overload

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fn store_default_local_state(self)

StoreDefaultLocalState() overload

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fn fix_transforms(self)

FixTransforms() overload

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fn initiate(self, solver: impl Into<IKSolverFullBody>)

Initiate(crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody) overload

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fn read_pose(self)

ReadPose() overload

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fn write_pose( self, solver: impl Into<IKSolverFullBody>, full_body: impl Into<bool>, )

WritePose(crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody, bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IIKMappingLimb> IIKMappingLimbMethods for __T

Available on crate feature root_motion-final_ik-ikmappinglimb only.