pub struct IKMapping_BoneMap(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKMapping.BoneMap
Inherits: Object
Implementations§
Source§impl IKMapping_BoneMap
impl IKMapping_BoneMap
pub fn initiate_method_info() -> &'static MethodInfo
pub fn get_swing_direction_method_info() -> &'static MethodInfo
pub fn store_default_local_state_method_info() -> &'static MethodInfo
pub fn fix_transform_method_info() -> &'static MethodInfo
pub fn get_is_node_bone_method_info() -> &'static MethodInfo
pub fn set_length_method_info() -> &'static MethodInfo
pub fn set_local_swing_axis_method_info() -> &'static MethodInfo
pub fn set_local_swing_axis_2_method_info() -> &'static MethodInfo
pub fn set_local_twist_axis_method_info() -> &'static MethodInfo
pub fn set_plane_method_info() -> &'static MethodInfo
pub fn update_plane_method_info() -> &'static MethodInfo
pub fn set_ik_position_method_info() -> &'static MethodInfo
pub fn maintain_rotation_method_info() -> &'static MethodInfo
pub fn set_to_ik_position_method_info() -> &'static MethodInfo
pub fn fix_to_node_method_info() -> &'static MethodInfo
pub fn get_plane_position_method_info() -> &'static MethodInfo
pub fn position_to_plane_method_info() -> &'static MethodInfo
pub fn rotate_to_plane_method_info() -> &'static MethodInfo
pub fn swing_method_info() -> &'static MethodInfo
pub fn swing_2_method_info() -> &'static MethodInfo
pub fn twist_method_info() -> &'static MethodInfo
pub fn rotate_to_maintain_method_info() -> &'static MethodInfo
pub fn rotate_to_effector_method_info() -> &'static MethodInfo
pub fn get_target_rotation_method_info() -> &'static MethodInfo
pub fn get_last_animated_target_rotation_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for IKMapping_BoneMap
impl ClassIdentity for IKMapping_BoneMap
Source§impl Clone for IKMapping_BoneMap
impl Clone for IKMapping_BoneMap
Source§fn clone(&self) -> IKMapping_BoneMap
fn clone(&self) -> IKMapping_BoneMap
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IKMapping_BoneMap
impl FromIlInstance for IKMapping_BoneMap
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IIKMapping_BoneMap for IKMapping_BoneMap
impl IIKMapping_BoneMap for IKMapping_BoneMap
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn chain_index(self) -> i32
fn set_chain_index(self, value: i32)
fn node_index(self) -> i32
fn set_node_index(self, value: i32)
fn default_local_position(self) -> Vector3
fn set_default_local_position(self, value: Vector3)
fn default_local_rotation(self) -> Quaternion
fn set_default_local_rotation(self, value: Quaternion)
fn local_swing_axis_field(self) -> Vector3
fn set_local_swing_axis_field(self, value: Vector3)
fn local_twist_axis_field(self) -> Vector3
fn set_local_twist_axis_field(self, value: Vector3)
fn plane_position(self) -> Vector3
fn set_plane_position(self, value: Vector3)
fn ik_position_field(self) -> Vector3
fn set_ik_position_field(self, value: Vector3)
fn default_local_target_rotation(self) -> Quaternion
fn set_default_local_target_rotation(self, value: Quaternion)
fn maintain_rotation_field(self) -> Quaternion
fn set_maintain_rotation_field(self, value: Quaternion)
fn length_field(self) -> f32
fn set_length_field(self, value: f32)
fn animated_rotation(self) -> Quaternion
fn set_animated_rotation(self, value: Quaternion)
fn plane_bone1(self) -> Transform
fn set_plane_bone1(self, value: Transform)
fn plane_bone2(self) -> Transform
fn set_plane_bone2(self, value: Transform)
fn plane_bone3(self) -> Transform
fn set_plane_bone3(self, value: Transform)
fn plane1_chain_index(self) -> i32
fn set_plane1_chain_index(self, value: i32)
fn plane1_node_index(self) -> i32
fn set_plane1_node_index(self, value: i32)
fn plane2_chain_index(self) -> i32
fn set_plane2_chain_index(self, value: i32)
fn plane2_node_index(self) -> i32
fn set_plane2_node_index(self, value: i32)
fn plane3_chain_index(self) -> i32
fn set_plane3_chain_index(self, value: i32)
fn plane3_node_index(self) -> i32
fn set_plane3_node_index(self, value: i32)
impl Copy for IKMapping_BoneMap
impl IObject for IKMapping_BoneMap
Auto Trait Implementations§
impl Freeze for IKMapping_BoneMap
impl RefUnwindSafe for IKMapping_BoneMap
impl !Send for IKMapping_BoneMap
impl !Sync for IKMapping_BoneMap
impl Unpin for IKMapping_BoneMap
impl UnwindSafe for IKMapping_BoneMap
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Source§impl<__T> IIKMapping_BoneMapMethods for __Twhere
__T: IIKMapping_BoneMap,
impl<__T> IIKMapping_BoneMapMethods for __Twhere
__T: IIKMapping_BoneMap,
Source§fn initiate(
self,
transform: impl Into<Transform>,
solver: impl Into<IKSolverFullBody>,
)
fn initiate( self, transform: impl Into<Transform>, solver: impl Into<IKSolverFullBody>, )
Initiate(crate::unity_engine::transform::Transform, crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody) overloadSource§fn get_swing_direction(self) -> Vector3
fn get_swing_direction(self) -> Vector3
get_swingDirection() overloadSource§fn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn fix_transform(self, position: impl Into<bool>)
fn fix_transform(self, position: impl Into<bool>)
FixTransform(bool) overloadSource§fn get_is_node_bone(self) -> bool
fn get_is_node_bone(self) -> bool
get_isNodeBone() overloadSource§fn set_length(self, next_bone: impl Into<IKMapping_BoneMap>)
fn set_length(self, next_bone: impl Into<IKMapping_BoneMap>)
SetLength(crate::root_motion::final_ik::ikmapping::IKMapping_BoneMap) overloadSource§fn set_local_swing_axis(self, swing_target: impl Into<IKMapping_BoneMap>)
fn set_local_swing_axis(self, swing_target: impl Into<IKMapping_BoneMap>)
SetLocalSwingAxis(crate::root_motion::final_ik::ikmapping::IKMapping_BoneMap) overloadSource§fn set_local_swing_axis_2(
self,
bone1: impl Into<IKMapping_BoneMap>,
bone2: impl Into<IKMapping_BoneMap>,
)
fn set_local_swing_axis_2( self, bone1: impl Into<IKMapping_BoneMap>, bone2: impl Into<IKMapping_BoneMap>, )
SetLocalSwingAxis(crate::root_motion::final_ik::ikmapping::IKMapping_BoneMap, crate::root_motion::final_ik::ikmapping::IKMapping_BoneMap) overloadSource§fn set_local_twist_axis(
self,
twist_direction: impl Into<Vector3>,
normal_direction: impl Into<Vector3>,
)
fn set_local_twist_axis( self, twist_direction: impl Into<Vector3>, normal_direction: impl Into<Vector3>, )
SetLocalTwistAxis(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn set_plane(
self,
solver: impl Into<IKSolverFullBody>,
plane_bone1: impl Into<Transform>,
plane_bone2: impl Into<Transform>,
plane_bone3: impl Into<Transform>,
)
fn set_plane( self, solver: impl Into<IKSolverFullBody>, plane_bone1: impl Into<Transform>, plane_bone2: impl Into<Transform>, plane_bone3: impl Into<Transform>, )
SetPlane(crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overloadSource§fn update_plane(self, rotation: impl Into<bool>, position: impl Into<bool>)
fn update_plane(self, rotation: impl Into<bool>, position: impl Into<bool>)
UpdatePlane(bool, bool) overloadSource§fn set_ik_position(self)
fn set_ik_position(self)
SetIKPosition() overloadSource§fn maintain_rotation(self)
fn maintain_rotation(self)
MaintainRotation() overloadSource§fn set_to_ik_position(self)
fn set_to_ik_position(self)
SetToIKPosition() overloadSource§fn fix_to_node(
self,
solver: impl Into<IKSolverFullBody>,
weight: impl Into<f32>,
fix_node: impl Into<IKSolver_Node>,
)
fn fix_to_node( self, solver: impl Into<IKSolverFullBody>, weight: impl Into<f32>, fix_node: impl Into<IKSolver_Node>, )
FixToNode(crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody, f32, crate::root_motion::final_ik::iksolver::IKSolver_Node) overloadSource§fn get_plane_position(self, solver: impl Into<IKSolverFullBody>) -> Vector3
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self,
solver: impl Into<IKSolverFullBody>,
weight: impl Into<f32>,
)
fn rotate_to_plane( self, solver: impl Into<IKSolverFullBody>, weight: impl Into<f32>, )
RotateToPlane(crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody, f32) overloadSource§fn swing(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
fn swing(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
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self,
pos1: impl Into<Vector3>,
pos2: impl Into<Vector3>,
weight: impl Into<f32>,
)
fn swing_2( self, pos1: impl Into<Vector3>, pos2: impl Into<Vector3>, weight: impl Into<f32>, )
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self,
twist_direction: impl Into<Vector3>,
normal_direction: impl Into<Vector3>,
weight: impl Into<f32>,
)
fn twist( self, twist_direction: impl Into<Vector3>, normal_direction: impl Into<Vector3>, weight: impl Into<f32>, )
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self,
solver: impl Into<IKSolverFullBody>,
weight: impl Into<f32>,
)
fn rotate_to_effector( self, solver: impl Into<IKSolverFullBody>, weight: impl Into<f32>, )
RotateToEffector(crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody, f32) overloadSource§fn get_target_rotation(self, solver: impl Into<IKSolverFullBody>) -> Quaternion
fn get_target_rotation(self, solver: impl Into<IKSolverFullBody>) -> Quaternion
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fn get_last_animated_target_rotation(self) -> Quaternion
get_lastAnimatedTargetRotation() overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
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field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload