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IIKSolverLookAt

Trait IIKSolverLookAt 

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pub trait IIKSolverLookAt: IIKSolver {
Show 34 methods // Provided methods fn target(self) -> Transform { ... } fn set_target(self, value: Transform) { ... } fn spine(self) -> Array<IKSolverLookAt_LookAtBone> { ... } fn set_spine(self, value: Array<IKSolverLookAt_LookAtBone>) { ... } fn head(self) -> IKSolverLookAt_LookAtBone { ... } fn set_head(self, value: IKSolverLookAt_LookAtBone) { ... } fn eyes(self) -> Array<IKSolverLookAt_LookAtBone> { ... } fn set_eyes(self, value: Array<IKSolverLookAt_LookAtBone>) { ... } fn body_weight(self) -> f32 { ... } fn set_body_weight(self, value: f32) { ... } fn head_weight(self) -> f32 { ... } fn set_head_weight(self, value: f32) { ... } fn eyes_weight(self) -> f32 { ... } fn set_eyes_weight(self, value: f32) { ... } fn clamp_weight(self) -> f32 { ... } fn set_clamp_weight(self, value: f32) { ... } fn clamp_weight_head(self) -> f32 { ... } fn set_clamp_weight_head(self, value: f32) { ... } fn clamp_weight_eyes(self) -> f32 { ... } fn set_clamp_weight_eyes(self, value: f32) { ... } fn clamp_smoothing(self) -> i32 { ... } fn set_clamp_smoothing(self, value: i32) { ... } fn spine_weight_curve(self) -> AnimationCurve { ... } fn set_spine_weight_curve(self, value: AnimationCurve) { ... } fn spine_target_offset(self) -> Vector3 { ... } fn set_spine_target_offset(self, value: Vector3) { ... } fn spine_forwards(self) -> Array<Vector3> { ... } fn set_spine_forwards(self, value: Array<Vector3>) { ... } fn head_forwards(self) -> Array<Vector3> { ... } fn set_head_forwards(self, value: Array<Vector3>) { ... } fn eye_forward(self) -> Array<Vector3> { ... } fn set_eye_forward(self, value: Array<Vector3>) { ... } fn is_dirty(self) -> bool { ... } fn set_is_dirty(self, value: bool) { ... }
}

Provided Methods§

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fn target(self) -> Transform

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fn set_target(self, value: Transform)

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fn spine(self) -> Array<IKSolverLookAt_LookAtBone>

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fn set_spine(self, value: Array<IKSolverLookAt_LookAtBone>)

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fn head(self) -> IKSolverLookAt_LookAtBone

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fn set_head(self, value: IKSolverLookAt_LookAtBone)

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fn eyes(self) -> Array<IKSolverLookAt_LookAtBone>

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fn set_eyes(self, value: Array<IKSolverLookAt_LookAtBone>)

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fn body_weight(self) -> f32

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fn set_body_weight(self, value: f32)

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fn head_weight(self) -> f32

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fn set_head_weight(self, value: f32)

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fn eyes_weight(self) -> f32

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fn set_eyes_weight(self, value: f32)

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fn clamp_weight(self) -> f32

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fn set_clamp_weight(self, value: f32)

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fn clamp_weight_head(self) -> f32

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fn set_clamp_weight_head(self, value: f32)

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fn clamp_weight_eyes(self) -> f32

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fn set_clamp_weight_eyes(self, value: f32)

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fn clamp_smoothing(self) -> i32

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fn set_clamp_smoothing(self, value: i32)

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fn spine_weight_curve(self) -> AnimationCurve

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fn set_spine_weight_curve(self, value: AnimationCurve)

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fn spine_target_offset(self) -> Vector3

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fn set_spine_target_offset(self, value: Vector3)

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fn spine_forwards(self) -> Array<Vector3>

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fn set_spine_forwards(self, value: Array<Vector3>)

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fn head_forwards(self) -> Array<Vector3>

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fn set_head_forwards(self, value: Array<Vector3>)

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fn eye_forward(self) -> Array<Vector3>

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fn set_eye_forward(self, value: Array<Vector3>)

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fn is_dirty(self) -> bool

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fn set_is_dirty(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§