pub struct IKSolverLookAt(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolverLookAt
Inherits: IKSolver
Implementations§
Source§impl IKSolverLookAt
impl IKSolverLookAt
pub fn set_look_at_weight_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_2_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_3_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_4_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_5_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_6_method_info() -> &'static MethodInfo
pub fn store_default_local_state_method_info() -> &'static MethodInfo
pub fn set_dirty_method_info() -> &'static MethodInfo
pub fn fix_transforms_method_info() -> &'static MethodInfo
pub fn is_valid_method_info() -> &'static MethodInfo
pub fn get_points_method_info() -> &'static MethodInfo
pub fn get_point_method_info() -> &'static MethodInfo
pub fn set_chain_method_info() -> &'static MethodInfo
pub fn on_initiate_method_info() -> &'static MethodInfo
pub fn on_update_method_info() -> &'static MethodInfo
pub fn get_spine_is_valid_method_info() -> &'static MethodInfo
pub fn get_spine_is_empty_method_info() -> &'static MethodInfo
pub fn solve_spine_method_info() -> &'static MethodInfo
pub fn get_head_is_valid_method_info() -> &'static MethodInfo
pub fn get_head_is_empty_method_info() -> &'static MethodInfo
pub fn solve_head_method_info() -> &'static MethodInfo
pub fn get_eyes_is_valid_method_info() -> &'static MethodInfo
pub fn get_eyes_is_empty_method_info() -> &'static MethodInfo
pub fn solve_eyes_method_info() -> &'static MethodInfo
pub fn get_forwards_method_info() -> &'static MethodInfo
pub fn set_bones_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl IKSolverLookAt
impl IKSolverLookAt
Sourcepub unsafe fn store_default_local_state(this: impl Into<IlInstance>)
pub unsafe fn store_default_local_state(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverLookAt’s own StoreDefaultLocalState. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn fix_transforms(this: impl Into<IlInstance>)
pub unsafe fn fix_transforms(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverLookAt’s own FixTransforms. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_valid(
this: impl Into<IlInstance>,
message: *mut Il2CppString,
) -> bool
pub unsafe fn is_valid( this: impl Into<IlInstance>, message: *mut Il2CppString, ) -> bool
Direct (non-virtual) call to IKSolverLookAt’s own IsValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_points(this: impl Into<IlInstance>) -> Array<IKSolver_Point>
pub unsafe fn get_points(this: impl Into<IlInstance>) -> Array<IKSolver_Point>
Direct (non-virtual) call to IKSolverLookAt’s own GetPoints. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_point(
this: impl Into<IlInstance>,
transform: Transform,
) -> IKSolver_Point
pub unsafe fn get_point( this: impl Into<IlInstance>, transform: Transform, ) -> IKSolver_Point
Direct (non-virtual) call to IKSolverLookAt’s own GetPoint. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_initiate(this: impl Into<IlInstance>)
pub unsafe fn on_initiate(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverLookAt’s own OnInitiate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update(this: impl Into<IlInstance>)
pub unsafe fn on_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverLookAt’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for IKSolverLookAt
impl ClassIdentity for IKSolverLookAt
Source§impl Clone for IKSolverLookAt
impl Clone for IKSolverLookAt
Source§fn clone(&self) -> IKSolverLookAt
fn clone(&self) -> IKSolverLookAt
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for IKSolverLookAt
impl FromIlInstance for IKSolverLookAt
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IIKSolver for IKSolverLookAt
impl IIKSolver for IKSolverLookAt
fn executed_in_editor(self) -> bool
fn set_executed_in_editor(self, value: bool)
fn ik_position_field(self) -> Vector3
fn set_ik_position_field(self, value: Vector3)
fn ik_position_weight_field(self) -> f32
fn set_ik_position_weight_field(self, value: f32)
fn on_pre_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_pre_initiate(self, value: IKSolver_UpdateDelegate)
fn on_post_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_post_initiate(self, value: IKSolver_UpdateDelegate)
fn on_pre_update(self) -> IKSolver_UpdateDelegate
fn set_on_pre_update(self, value: IKSolver_UpdateDelegate)
fn on_post_update(self) -> IKSolver_UpdateDelegate
fn set_on_post_update(self, value: IKSolver_UpdateDelegate)
fn first_initiation(self) -> bool
fn set_first_initiation(self, value: bool)
fn root(self) -> Transform
fn set_root(self, value: Transform)
Source§impl IIKSolverLookAt for IKSolverLookAt
impl IIKSolverLookAt for IKSolverLookAt
fn target(self) -> Transform
fn set_target(self, value: Transform)
fn spine(self) -> Array<IKSolverLookAt_LookAtBone>
fn set_spine(self, value: Array<IKSolverLookAt_LookAtBone>)
fn head(self) -> IKSolverLookAt_LookAtBone
fn set_head(self, value: IKSolverLookAt_LookAtBone)
fn eyes(self) -> Array<IKSolverLookAt_LookAtBone>
fn set_eyes(self, value: Array<IKSolverLookAt_LookAtBone>)
fn body_weight(self) -> f32
fn set_body_weight(self, value: f32)
fn head_weight(self) -> f32
fn set_head_weight(self, value: f32)
fn eyes_weight(self) -> f32
fn set_eyes_weight(self, value: f32)
fn clamp_weight(self) -> f32
fn set_clamp_weight(self, value: f32)
fn clamp_weight_head(self) -> f32
fn set_clamp_weight_head(self, value: f32)
fn clamp_weight_eyes(self) -> f32
fn set_clamp_weight_eyes(self, value: f32)
fn clamp_smoothing(self) -> i32
fn set_clamp_smoothing(self, value: i32)
fn spine_weight_curve(self) -> AnimationCurve
fn set_spine_weight_curve(self, value: AnimationCurve)
fn spine_target_offset(self) -> Vector3
fn set_spine_target_offset(self, value: Vector3)
fn spine_forwards(self) -> Array<Vector3>
fn set_spine_forwards(self, value: Array<Vector3>)
fn head_forwards(self) -> Array<Vector3>
fn set_head_forwards(self, value: Array<Vector3>)
fn eye_forward(self) -> Array<Vector3>
fn set_eye_forward(self, value: Array<Vector3>)
fn is_dirty(self) -> bool
fn set_is_dirty(self, value: bool)
impl Copy for IKSolverLookAt
impl IObject for IKSolverLookAt
Auto Trait Implementations§
impl Freeze for IKSolverLookAt
impl RefUnwindSafe for IKSolverLookAt
impl !Send for IKSolverLookAt
impl !Sync for IKSolverLookAt
impl Unpin for IKSolverLookAt
impl UnwindSafe for IKSolverLookAt
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fn initialize() -> IntPtr
Source§impl<__T> IIKSolverLookAtMethods for __Twhere
__T: IIKSolverLookAt,
impl<__T> IIKSolverLookAtMethods for __Twhere
__T: IIKSolverLookAt,
Source§fn set_look_at_weight(self, weight: impl Into<f32>)
fn set_look_at_weight(self, weight: impl Into<f32>)
SetLookAtWeight(f32) overloadSource§fn set_look_at_weight_2(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
)
fn set_look_at_weight_2( self, weight: impl Into<f32>, body_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32) overloadSource§fn set_look_at_weight_3(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
)
fn set_look_at_weight_3( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32, f32) overloadSource§fn set_look_at_weight_4(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
eyes_weight: impl Into<f32>,
)
fn set_look_at_weight_4( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32, f32, f32) overloadSource§fn set_look_at_weight_5(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
eyes_weight: impl Into<f32>,
clamp_weight: impl Into<f32>,
)
fn set_look_at_weight_5( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, clamp_weight: impl Into<f32>, )
SetLookAtWeight(f32, f32, f32, f32, f32) overloadSource§fn set_look_at_weight_6(
self,
weight: impl Into<f32>,
body_weight: impl Into<f32>,
head_weight: impl Into<f32>,
eyes_weight: impl Into<f32>,
clamp_weight: impl Into<f32>,
clamp_weight_head: impl Into<f32>,
clamp_weight_eyes: impl Into<f32>,
)
fn set_look_at_weight_6( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, clamp_weight: impl Into<f32>, clamp_weight_head: impl Into<f32>, clamp_weight_eyes: impl Into<f32>, )
SetLookAtWeight(f32, f32, f32, f32, f32, f32, f32) overloadSource§fn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn is_valid(self) -> (bool, Il2CppString)
fn is_valid(self) -> (bool, Il2CppString)
IsValid(*mut::unity::Il2CppString) overloadSource§fn get_points(self) -> Array<IKSolver_Point>
fn get_points(self) -> Array<IKSolver_Point>
GetPoints() overloadSource§fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
GetPoint(crate::unity_engine::transform::Transform) overloadSource§fn set_chain(
self,
spine: impl Into<Array<Transform>>,
head: impl Into<Transform>,
eyes: impl Into<Array<Transform>>,
root: impl Into<Transform>,
) -> bool
fn set_chain( self, spine: impl Into<Array<Transform>>, head: impl Into<Transform>, eyes: impl Into<Array<Transform>>, root: impl Into<Transform>, ) -> bool
SetChain(::unity::Array<crate::unity_engine::transform::Transform>, crate::unity_engine::transform::Transform, ::unity::Array<crate::unity_engine::transform::Transform>, crate::unity_engine::transform::Transform) overloadSource§fn on_initiate(self)
fn on_initiate(self)
OnInitiate() overloadSource§fn get_spine_is_valid(self) -> bool
fn get_spine_is_valid(self) -> bool
get_spineIsValid() overloadSource§fn get_spine_is_empty(self) -> bool
fn get_spine_is_empty(self) -> bool
get_spineIsEmpty() overloadSource§fn solve_spine(self)
fn solve_spine(self)
SolveSpine() overloadSource§fn get_head_is_valid(self) -> bool
fn get_head_is_valid(self) -> bool
get_headIsValid() overloadSource§fn get_head_is_empty(self) -> bool
fn get_head_is_empty(self) -> bool
get_headIsEmpty() overloadSource§fn solve_head(self)
fn solve_head(self)
SolveHead() overloadSource§fn get_eyes_is_valid(self) -> bool
fn get_eyes_is_valid(self) -> bool
get_eyesIsValid() overloadSource§fn get_eyes_is_empty(self) -> bool
fn get_eyes_is_empty(self) -> bool
get_eyesIsEmpty() overloadSource§fn solve_eyes(self)
fn solve_eyes(self)
SolveEyes() overloadSource§fn get_forwards(
self,
base_forward: impl Into<Vector3>,
target_forward: impl Into<Vector3>,
bones: impl Into<i32>,
clamp: impl Into<f32>,
) -> (Array<Vector3>, Array<Vector3>)
fn get_forwards( self, base_forward: impl Into<Vector3>, target_forward: impl Into<Vector3>, bones: impl Into<i32>, clamp: impl Into<f32>, ) -> (Array<Vector3>, Array<Vector3>)
GetForwards(*mut::unity::Array<crate::unity_engine::vector3::Vector3>, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32, f32) overloadSource§impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
Source§fn is_valid_2(self) -> (bool, Il2CppString)
fn is_valid_2(self) -> (bool, Il2CppString)
IsValid(*mut::unity::Il2CppString) overloadSource§fn initiate(self, root: impl Into<Transform>)
fn initiate(self, root: impl Into<Transform>)
Initiate(crate::unity_engine::transform::Transform) overloadSource§fn get_ik_position(self) -> Vector3
fn get_ik_position(self) -> Vector3
GetIKPosition() overloadSource§fn set_ik_position(self, position: impl Into<Vector3>)
fn set_ik_position(self, position: impl Into<Vector3>)
SetIKPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_ik_position_weight(self) -> f32
fn get_ik_position_weight(self) -> f32
GetIKPositionWeight() overloadSource§fn set_ik_position_weight(self, weight: impl Into<f32>)
fn set_ik_position_weight(self, weight: impl Into<f32>)
SetIKPositionWeight(f32) overloadSource§fn get_initiated(self) -> bool
fn get_initiated(self) -> bool
get_initiated() overloadSource§fn set_initiated(self, value: impl Into<bool>)
fn set_initiated(self, value: impl Into<bool>)
set_initiated(bool) overloadSource§fn get_points(self) -> Array<IKSolver_Point>
fn get_points(self) -> Array<IKSolver_Point>
GetPoints() overloadSource§fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
GetPoint(crate::unity_engine::transform::Transform) overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn on_initiate(self)
fn on_initiate(self)
OnInitiate() overloadSource§fn log_warning(self, message: impl Into<Il2CppString>)
fn log_warning(self, message: impl Into<Il2CppString>)
LogWarning(::unity::Il2CppString) overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload