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IKSolverLookAt

Struct IKSolverLookAt 

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pub struct IKSolverLookAt(/* private fields */);
Expand description

IL2CPP class: RootMotion.FinalIK.IKSolverLookAt Inherits: IKSolver

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impl IKSolverLookAt

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pub fn base(self) -> IKSolver

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impl IKSolverLookAt

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pub fn set_look_at_weight_method_info() -> &'static MethodInfo

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pub fn set_look_at_weight_2_method_info() -> &'static MethodInfo

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pub fn set_look_at_weight_3_method_info() -> &'static MethodInfo

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pub fn set_look_at_weight_4_method_info() -> &'static MethodInfo

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pub fn set_look_at_weight_5_method_info() -> &'static MethodInfo

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pub fn set_look_at_weight_6_method_info() -> &'static MethodInfo

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pub fn store_default_local_state_method_info() -> &'static MethodInfo

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pub fn set_dirty_method_info() -> &'static MethodInfo

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pub fn fix_transforms_method_info() -> &'static MethodInfo

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pub fn is_valid_method_info() -> &'static MethodInfo

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pub fn get_points_method_info() -> &'static MethodInfo

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pub fn get_point_method_info() -> &'static MethodInfo

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pub fn set_chain_method_info() -> &'static MethodInfo

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pub fn on_initiate_method_info() -> &'static MethodInfo

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pub fn on_update_method_info() -> &'static MethodInfo

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pub fn get_spine_is_valid_method_info() -> &'static MethodInfo

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pub fn get_spine_is_empty_method_info() -> &'static MethodInfo

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pub fn solve_spine_method_info() -> &'static MethodInfo

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pub fn get_head_is_valid_method_info() -> &'static MethodInfo

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pub fn get_head_is_empty_method_info() -> &'static MethodInfo

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pub fn solve_head_method_info() -> &'static MethodInfo

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pub fn get_eyes_is_valid_method_info() -> &'static MethodInfo

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pub fn get_eyes_is_empty_method_info() -> &'static MethodInfo

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pub fn solve_eyes_method_info() -> &'static MethodInfo

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pub fn get_forwards_method_info() -> &'static MethodInfo

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pub fn set_bones_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl IKSolverLookAt

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pub unsafe fn store_default_local_state(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverLookAt’s own StoreDefaultLocalState. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn fix_transforms(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverLookAt’s own FixTransforms. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn is_valid( this: impl Into<IlInstance>, message: *mut Il2CppString, ) -> bool

Direct (non-virtual) call to IKSolverLookAt’s own IsValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_points(this: impl Into<IlInstance>) -> Array<IKSolver_Point>

Direct (non-virtual) call to IKSolverLookAt’s own GetPoints. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_point( this: impl Into<IlInstance>, transform: Transform, ) -> IKSolver_Point

Direct (non-virtual) call to IKSolverLookAt’s own GetPoint. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_initiate(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverLookAt’s own OnInitiate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_update(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverLookAt’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl IKSolverLookAt

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for IKSolverLookAt

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const NAMESPACE: &'static str = "RootMotion.FinalIK"

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const NAME: &'static str = "IKSolverLookAt"

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fn class() -> Class

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impl Clone for IKSolverLookAt

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fn clone(&self) -> IKSolverLookAt

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for IKSolverLookAt

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IIKSolver for IKSolverLookAt

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impl IIKSolverLookAt for IKSolverLookAt

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fn target(self) -> Transform

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fn set_target(self, value: Transform)

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fn spine(self) -> Array<IKSolverLookAt_LookAtBone>

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fn set_spine(self, value: Array<IKSolverLookAt_LookAtBone>)

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fn head(self) -> IKSolverLookAt_LookAtBone

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fn set_head(self, value: IKSolverLookAt_LookAtBone)

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fn eyes(self) -> Array<IKSolverLookAt_LookAtBone>

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fn set_eyes(self, value: Array<IKSolverLookAt_LookAtBone>)

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fn body_weight(self) -> f32

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fn set_body_weight(self, value: f32)

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fn head_weight(self) -> f32

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fn set_head_weight(self, value: f32)

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fn eyes_weight(self) -> f32

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fn set_eyes_weight(self, value: f32)

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fn clamp_weight(self) -> f32

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fn set_clamp_weight(self, value: f32)

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fn clamp_weight_head(self) -> f32

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fn set_clamp_weight_head(self, value: f32)

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fn clamp_weight_eyes(self) -> f32

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fn set_clamp_weight_eyes(self, value: f32)

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fn clamp_smoothing(self) -> i32

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fn set_clamp_smoothing(self, value: i32)

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fn spine_weight_curve(self) -> AnimationCurve

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fn set_spine_weight_curve(self, value: AnimationCurve)

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fn spine_target_offset(self) -> Vector3

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fn set_spine_target_offset(self, value: Vector3)

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fn spine_forwards(self) -> Array<Vector3>

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fn set_spine_forwards(self, value: Array<Vector3>)

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fn head_forwards(self) -> Array<Vector3>

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fn set_head_forwards(self, value: Array<Vector3>)

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fn eye_forward(self) -> Array<Vector3>

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fn set_eye_forward(self, value: Array<Vector3>)

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fn is_dirty(self) -> bool

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fn set_is_dirty(self, value: bool)

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impl IlType for IKSolverLookAt

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fn il_type() -> &'static Il2CppType

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impl Copy for IKSolverLookAt

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impl IObject for IKSolverLookAt

Auto Trait Implementations§

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impl Freeze for IKSolverLookAt

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impl RefUnwindSafe for IKSolverLookAt

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impl !Send for IKSolverLookAt

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impl !Sync for IKSolverLookAt

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impl Unpin for IKSolverLookAt

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impl UnwindSafe for IKSolverLookAt

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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fn from(t: T) -> T

Returns the argument unchanged.

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<__T> IIKSolverLookAtMethods for __T
where __T: IIKSolverLookAt,

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fn set_look_at_weight(self, weight: impl Into<f32>)

SetLookAtWeight(f32) overload
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fn set_look_at_weight_2( self, weight: impl Into<f32>, body_weight: impl Into<f32>, )

SetLookAtWeight(f32, f32) overload
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fn set_look_at_weight_3( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, )

SetLookAtWeight(f32, f32, f32) overload
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fn set_look_at_weight_4( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, )

SetLookAtWeight(f32, f32, f32, f32) overload
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fn set_look_at_weight_5( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, clamp_weight: impl Into<f32>, )

SetLookAtWeight(f32, f32, f32, f32, f32) overload
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fn set_look_at_weight_6( self, weight: impl Into<f32>, body_weight: impl Into<f32>, head_weight: impl Into<f32>, eyes_weight: impl Into<f32>, clamp_weight: impl Into<f32>, clamp_weight_head: impl Into<f32>, clamp_weight_eyes: impl Into<f32>, )

SetLookAtWeight(f32, f32, f32, f32, f32, f32, f32) overload
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fn store_default_local_state(self)

StoreDefaultLocalState() overload
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fn set_dirty(self)

SetDirty() overload
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fn fix_transforms(self)

FixTransforms() overload
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fn is_valid(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload
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fn get_points(self) -> Array<IKSolver_Point>

GetPoints() overload
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fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point

GetPoint(crate::unity_engine::transform::Transform) overload
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fn set_chain( self, spine: impl Into<Array<Transform>>, head: impl Into<Transform>, eyes: impl Into<Array<Transform>>, root: impl Into<Transform>, ) -> bool

SetChain(::unity::Array<crate::unity_engine::transform::Transform>, crate::unity_engine::transform::Transform, ::unity::Array<crate::unity_engine::transform::Transform>, crate::unity_engine::transform::Transform) overload
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fn on_initiate(self)

OnInitiate() overload
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fn on_update(self)

OnUpdate() overload
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fn get_spine_is_valid(self) -> bool

get_spineIsValid() overload
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fn get_spine_is_empty(self) -> bool

get_spineIsEmpty() overload
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fn solve_spine(self)

SolveSpine() overload
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fn get_head_is_valid(self) -> bool

get_headIsValid() overload
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fn get_head_is_empty(self) -> bool

get_headIsEmpty() overload
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fn solve_head(self)

SolveHead() overload
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fn get_eyes_is_valid(self) -> bool

get_eyesIsValid() overload
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fn get_eyes_is_empty(self) -> bool

get_eyesIsEmpty() overload
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fn solve_eyes(self)

SolveEyes() overload
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fn get_forwards( self, base_forward: impl Into<Vector3>, target_forward: impl Into<Vector3>, bones: impl Into<i32>, clamp: impl Into<f32>, ) -> (Array<Vector3>, Array<Vector3>)

GetForwards(*mut::unity::Array<crate::unity_engine::vector3::Vector3>, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32, f32) overload
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fn set_bones( self, array: impl Into<Array<Transform>>, ) -> Array<IKSolverLookAt_LookAtBone>

SetBones(::unity::Array<crate::unity_engine::transform::Transform>, *mut::unity::Array<crate::root_motion::final_ik::iksolverlookat::IKSolverLookAt_LookAtBone>) overload
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fn ctor(self)

.ctor() overload
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impl<__T> IIKSolverMethods for __T
where __T: IIKSolver,

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fn is_valid(self) -> bool

IsValid() overload
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fn is_valid_2(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload
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fn initiate(self, root: impl Into<Transform>)

Initiate(crate::unity_engine::transform::Transform) overload
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fn update(self)

Update() overload
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fn get_ik_position(self) -> Vector3

GetIKPosition() overload
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fn set_ik_position(self, position: impl Into<Vector3>)

SetIKPosition(crate::unity_engine::vector3::Vector3) overload
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fn get_ik_position_weight(self) -> f32

GetIKPositionWeight() overload
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fn set_ik_position_weight(self, weight: impl Into<f32>)

SetIKPositionWeight(f32) overload
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fn get_root(self) -> Transform

GetRoot() overload
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fn get_initiated(self) -> bool

get_initiated() overload
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fn set_initiated(self, value: impl Into<bool>)

set_initiated(bool) overload
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fn get_points(self) -> Array<IKSolver_Point>

GetPoints() overload
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fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point

GetPoint(crate::unity_engine::transform::Transform) overload
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fn fix_transforms(self)

FixTransforms() overload
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fn store_default_local_state(self)

StoreDefaultLocalState() overload
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fn on_initiate(self)

OnInitiate() overload
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fn on_update(self)

OnUpdate() overload
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fn log_warning(self, message: impl Into<Il2CppString>)

LogWarning(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
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fn get_value(self) -> T1
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fn to_string(self) -> Il2CppString
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fn ctor(self, initialize: bool)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn allocate_buffer(self)
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fn ctor(self, list: LinkedList_1<T0>)
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where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.