pub struct IKSolverVR_VirtualBone(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolverVR.VirtualBone
Inherits: Object
Implementations§
Source§impl IKSolverVR_VirtualBone
impl IKSolverVR_VirtualBone
Sourcepub fn swing_rotation(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
index: impl Into<i32>,
swing_target: impl Into<Vector3>,
weight: impl Into<f32>,
)
pub fn swing_rotation( bones: impl Into<Array<IKSolverVR_VirtualBone>>, index: impl Into<i32>, swing_target: impl Into<Vector3>, weight: impl Into<f32>, )
SwingRotation(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, i32, crate::unity_engine::vector3::Vector3, f32) overload
Sourcepub fn pre_solve() -> (f32, Array<IKSolverVR_VirtualBone>)
pub fn pre_solve() -> (f32, Array<IKSolverVR_VirtualBone>)
PreSolve(*mut::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>) overload
Sourcepub fn rotate_around_point(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
index: impl Into<i32>,
point: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
pub fn rotate_around_point( bones: impl Into<Array<IKSolverVR_VirtualBone>>, index: impl Into<i32>, point: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
RotateAroundPoint(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, i32, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn rotate_by(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
index: impl Into<i32>,
rotation: impl Into<Quaternion>,
)
pub fn rotate_by( bones: impl Into<Array<IKSolverVR_VirtualBone>>, index: impl Into<i32>, rotation: impl Into<Quaternion>, )
RotateBy(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, i32, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn rotate_by_2(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
rotation: impl Into<Quaternion>,
)
pub fn rotate_by_2( bones: impl Into<Array<IKSolverVR_VirtualBone>>, rotation: impl Into<Quaternion>, )
RotateBy(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn rotate_to(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
index: impl Into<i32>,
rotation: impl Into<Quaternion>,
)
pub fn rotate_to( bones: impl Into<Array<IKSolverVR_VirtualBone>>, index: impl Into<i32>, rotation: impl Into<Quaternion>, )
RotateTo(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, i32, crate::unity_engine::quaternion::Quaternion) overload
Sourcepub fn solve_trigonometric(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
first: impl Into<i32>,
second: impl Into<i32>,
third: impl Into<i32>,
target_position: impl Into<Vector3>,
bend_normal: impl Into<Vector3>,
weight: impl Into<f32>,
)
pub fn solve_trigonometric( bones: impl Into<Array<IKSolverVR_VirtualBone>>, first: impl Into<i32>, second: impl Into<i32>, third: impl Into<i32>, target_position: impl Into<Vector3>, bend_normal: impl Into<Vector3>, weight: impl Into<f32>, )
SolveTrigonometric(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, i32, i32, i32, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload
Sourcepub fn get_direction_to_bend_point(
direction: impl Into<Vector3>,
direction_mag: impl Into<f32>,
bend_direction: impl Into<Vector3>,
sqr_mag1: impl Into<f32>,
sqr_mag2: impl Into<f32>,
) -> Vector3
pub fn get_direction_to_bend_point( direction: impl Into<Vector3>, direction_mag: impl Into<f32>, bend_direction: impl Into<Vector3>, sqr_mag1: impl Into<f32>, sqr_mag2: impl Into<f32>, ) -> Vector3
GetDirectionToBendPoint(crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3, f32, f32) overload
Sourcepub fn solve_fabrik(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
start_position: impl Into<Vector3>,
target_position: impl Into<Vector3>,
weight: impl Into<f32>,
min_normalized_target_distance: impl Into<f32>,
iterations: impl Into<i32>,
length: impl Into<f32>,
start_offset: impl Into<Vector3>,
)
pub fn solve_fabrik( bones: impl Into<Array<IKSolverVR_VirtualBone>>, start_position: impl Into<Vector3>, target_position: impl Into<Vector3>, weight: impl Into<f32>, min_normalized_target_distance: impl Into<f32>, iterations: impl Into<i32>, length: impl Into<f32>, start_offset: impl Into<Vector3>, )
SolveFABRIK(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, f32, i32, f32, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn solve_fabrik_joint(
pos1: impl Into<Vector3>,
pos2: impl Into<Vector3>,
length: impl Into<f32>,
) -> Vector3
pub fn solve_fabrik_joint( pos1: impl Into<Vector3>, pos2: impl Into<Vector3>, length: impl Into<f32>, ) -> Vector3
SolveFABRIKJoint(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload
Sourcepub fn solve_ccd(
bones: impl Into<Array<IKSolverVR_VirtualBone>>,
target_position: impl Into<Vector3>,
weight: impl Into<f32>,
iterations: impl Into<i32>,
)
pub fn solve_ccd( bones: impl Into<Array<IKSolverVR_VirtualBone>>, target_position: impl Into<Vector3>, weight: impl Into<f32>, iterations: impl Into<i32>, )
SolveCCD(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, crate::unity_engine::vector3::Vector3, f32, i32) overload
Source§impl IKSolverVR_VirtualBone
impl IKSolverVR_VirtualBone
pub fn ctor_method_info() -> &'static MethodInfo
pub fn read_method_info() -> &'static MethodInfo
pub fn swing_rotation_method_info() -> &'static MethodInfo
pub fn pre_solve_method_info() -> &'static MethodInfo
pub fn rotate_around_point_method_info() -> &'static MethodInfo
pub fn rotate_by_method_info() -> &'static MethodInfo
pub fn rotate_by_2_method_info() -> &'static MethodInfo
pub fn rotate_to_method_info() -> &'static MethodInfo
pub fn solve_trigonometric_method_info() -> &'static MethodInfo
pub fn get_direction_to_bend_point_method_info() -> &'static MethodInfo
pub fn solve_fabrik_method_info() -> &'static MethodInfo
pub fn solve_fabrik_joint_method_info() -> &'static MethodInfo
pub fn solve_ccd_method_info() -> &'static MethodInfo
Source§impl IKSolverVR_VirtualBone
impl IKSolverVR_VirtualBone
Sourcepub fn new(position: Vector3, rotation: Quaternion) -> Self
pub fn new(position: Vector3, rotation: Quaternion) -> Self
.ctor(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) — overload selector
Trait Implementations§
Source§impl Clone for IKSolverVR_VirtualBone
impl Clone for IKSolverVR_VirtualBone
Source§fn clone(&self) -> IKSolverVR_VirtualBone
fn clone(&self) -> IKSolverVR_VirtualBone
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for IKSolverVR_VirtualBone
impl FromIlInstance for IKSolverVR_VirtualBone
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IIKSolverVR_VirtualBone for IKSolverVR_VirtualBone
impl IIKSolverVR_VirtualBone for IKSolverVR_VirtualBone
fn read_position(self) -> Vector3
fn set_read_position(self, value: Vector3)
fn read_rotation(self) -> Quaternion
fn set_read_rotation(self, value: Quaternion)
fn solver_position(self) -> Vector3
fn set_solver_position(self, value: Vector3)
fn solver_rotation(self) -> Quaternion
fn set_solver_rotation(self, value: Quaternion)
fn length(self) -> f32
fn set_length(self, value: f32)
fn sqr_mag(self) -> f32
fn set_sqr_mag(self, value: f32)
fn axis(self) -> Vector3
fn set_axis(self, value: Vector3)
impl Copy for IKSolverVR_VirtualBone
impl IObject for IKSolverVR_VirtualBone
Auto Trait Implementations§
impl Freeze for IKSolverVR_VirtualBone
impl RefUnwindSafe for IKSolverVR_VirtualBone
impl !Send for IKSolverVR_VirtualBone
impl !Sync for IKSolverVR_VirtualBone
impl Unpin for IKSolverVR_VirtualBone
impl UnwindSafe for IKSolverVR_VirtualBone
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Source§impl<__T> IIKSolverVR_VirtualBoneMethods for __Twhere
__T: IIKSolverVR_VirtualBone,
impl<__T> IIKSolverVR_VirtualBoneMethods for __Twhere
__T: IIKSolverVR_VirtualBone,
Source§fn ctor(self, position: impl Into<Vector3>, rotation: impl Into<Quaternion>)
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