pub trait IIKSolverVR_Leg: IIKSolverVR_BodyPart {
Show 46 methods
// Provided methods
fn target(self) -> Transform { ... }
fn set_target(self, value: Transform) { ... }
fn bend_goal(self) -> Transform { ... }
fn set_bend_goal(self, value: Transform) { ... }
fn position_weight(self) -> f32 { ... }
fn set_position_weight(self, value: f32) { ... }
fn rotation_weight(self) -> f32 { ... }
fn set_rotation_weight(self, value: f32) { ... }
fn bend_goal_weight(self) -> f32 { ... }
fn set_bend_goal_weight(self, value: f32) { ... }
fn swivel_offset(self) -> f32 { ... }
fn set_swivel_offset(self, value: f32) { ... }
fn bend_to_target_weight(self) -> f32 { ... }
fn set_bend_to_target_weight(self, value: f32) { ... }
fn leg_length_mlp(self) -> f32 { ... }
fn set_leg_length_mlp(self, value: f32) { ... }
fn stretch_curve(self) -> AnimationCurve { ... }
fn set_stretch_curve(self, value: AnimationCurve) { ... }
fn ik_position(self) -> Vector3 { ... }
fn set_ik_position(self, value: Vector3) { ... }
fn ik_rotation(self) -> Quaternion { ... }
fn set_ik_rotation(self, value: Quaternion) { ... }
fn foot_position_offset(self) -> Vector3 { ... }
fn set_foot_position_offset(self, value: Vector3) { ... }
fn heel_position_offset(self) -> Vector3 { ... }
fn set_heel_position_offset(self, value: Vector3) { ... }
fn foot_rotation_offset(self) -> Quaternion { ... }
fn set_foot_rotation_offset(self, value: Quaternion) { ... }
fn current_mag(self) -> f32 { ... }
fn set_current_mag(self, value: f32) { ... }
fn use_animated_bend_normal(self) -> bool { ... }
fn set_use_animated_bend_normal(self, value: bool) { ... }
fn foot_position(self) -> Vector3 { ... }
fn set_foot_position(self, value: Vector3) { ... }
fn foot_rotation(self) -> Quaternion { ... }
fn set_foot_rotation(self, value: Quaternion) { ... }
fn bend_normal(self) -> Vector3 { ... }
fn set_bend_normal(self, value: Vector3) { ... }
fn calf_rel_to_thigh(self) -> Quaternion { ... }
fn set_calf_rel_to_thigh(self, value: Quaternion) { ... }
fn thigh_rel_to_foot(self) -> Quaternion { ... }
fn set_thigh_rel_to_foot(self, value: Quaternion) { ... }
fn bend_normal_rel_to_pelvis(self) -> Vector3 { ... }
fn set_bend_normal_rel_to_pelvis(self, value: Vector3) { ... }
fn bend_normal_rel_to_target(self) -> Vector3 { ... }
fn set_bend_normal_rel_to_target(self, value: Vector3) { ... }
}Provided Methods§
fn target(self) -> Transform
fn set_target(self, value: Transform)
fn bend_goal(self) -> Transform
fn set_bend_goal(self, value: Transform)
fn position_weight(self) -> f32
fn set_position_weight(self, value: f32)
fn rotation_weight(self) -> f32
fn set_rotation_weight(self, value: f32)
fn bend_goal_weight(self) -> f32
fn set_bend_goal_weight(self, value: f32)
fn swivel_offset(self) -> f32
fn set_swivel_offset(self, value: f32)
fn bend_to_target_weight(self) -> f32
fn set_bend_to_target_weight(self, value: f32)
fn leg_length_mlp(self) -> f32
fn set_leg_length_mlp(self, value: f32)
fn stretch_curve(self) -> AnimationCurve
fn set_stretch_curve(self, value: AnimationCurve)
fn ik_position(self) -> Vector3
fn set_ik_position(self, value: Vector3)
fn ik_rotation(self) -> Quaternion
fn set_ik_rotation(self, value: Quaternion)
fn foot_position_offset(self) -> Vector3
fn set_foot_position_offset(self, value: Vector3)
fn heel_position_offset(self) -> Vector3
fn set_heel_position_offset(self, value: Vector3)
fn foot_rotation_offset(self) -> Quaternion
fn set_foot_rotation_offset(self, value: Quaternion)
fn current_mag(self) -> f32
fn set_current_mag(self, value: f32)
fn use_animated_bend_normal(self) -> bool
fn set_use_animated_bend_normal(self, value: bool)
fn foot_position(self) -> Vector3
fn set_foot_position(self, value: Vector3)
fn foot_rotation(self) -> Quaternion
fn set_foot_rotation(self, value: Quaternion)
fn bend_normal(self) -> Vector3
fn set_bend_normal(self, value: Vector3)
fn calf_rel_to_thigh(self) -> Quaternion
fn set_calf_rel_to_thigh(self, value: Quaternion)
fn thigh_rel_to_foot(self) -> Quaternion
fn set_thigh_rel_to_foot(self, value: Quaternion)
fn bend_normal_rel_to_pelvis(self) -> Vector3
fn set_bend_normal_rel_to_pelvis(self, value: Vector3)
fn bend_normal_rel_to_target(self) -> Vector3
fn set_bend_normal_rel_to_target(self, value: Vector3)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.