pub trait IIKSolverVR_BodyPart: IObject {
// Provided methods
fn bones(self) -> Array<IKSolverVR_VirtualBone> { ... }
fn set_bones(self, value: Array<IKSolverVR_VirtualBone>) { ... }
fn initiated(self) -> bool { ... }
fn set_initiated(self, value: bool) { ... }
fn root_position(self) -> Vector3 { ... }
fn set_root_position(self, value: Vector3) { ... }
fn root_rotation(self) -> Quaternion { ... }
fn set_root_rotation(self, value: Quaternion) { ... }
fn index(self) -> i32 { ... }
fn set_index(self, value: i32) { ... }
fn lod_field(self) -> i32 { ... }
fn set_lod_field(self, value: i32) { ... }
}Provided Methods§
fn bones(self) -> Array<IKSolverVR_VirtualBone>
fn set_bones(self, value: Array<IKSolverVR_VirtualBone>)
fn initiated(self) -> bool
fn set_initiated(self, value: bool)
fn root_position(self) -> Vector3
fn set_root_position(self, value: Vector3)
fn root_rotation(self) -> Quaternion
fn set_root_rotation(self, value: Quaternion)
fn index(self) -> i32
fn set_index(self, value: i32)
fn lod_field(self) -> i32
fn set_lod_field(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.