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IIKSolverVR_BodyPart

Trait IIKSolverVR_BodyPart 

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pub trait IIKSolverVR_BodyPart: IObject {
    // Provided methods
    fn bones(self) -> Array<IKSolverVR_VirtualBone> { ... }
    fn set_bones(self, value: Array<IKSolverVR_VirtualBone>) { ... }
    fn initiated(self) -> bool { ... }
    fn set_initiated(self, value: bool) { ... }
    fn root_position(self) -> Vector3 { ... }
    fn set_root_position(self, value: Vector3) { ... }
    fn root_rotation(self) -> Quaternion { ... }
    fn set_root_rotation(self, value: Quaternion) { ... }
    fn index(self) -> i32 { ... }
    fn set_index(self, value: i32) { ... }
    fn lod_field(self) -> i32 { ... }
    fn set_lod_field(self, value: i32) { ... }
}

Provided Methods§

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fn bones(self) -> Array<IKSolverVR_VirtualBone>

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fn set_bones(self, value: Array<IKSolverVR_VirtualBone>)

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fn initiated(self) -> bool

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fn set_initiated(self, value: bool)

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fn root_position(self) -> Vector3

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fn set_root_position(self, value: Vector3)

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fn root_rotation(self) -> Quaternion

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fn set_root_rotation(self, value: Quaternion)

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fn index(self) -> i32

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fn set_index(self, value: i32)

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fn lod_field(self) -> i32

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fn set_lod_field(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§