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IKSolverVR_Spine

Struct IKSolverVR_Spine 

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pub struct IKSolverVR_Spine(/* private fields */);
Expand description

IL2CPP class: RootMotion.FinalIK.IKSolverVR.Spine Inherits: IKSolverVR_BodyPart

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impl IKSolverVR_Spine

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impl IKSolverVR_Spine

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pub fn get_pelvis_method_info() -> &'static MethodInfo

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pub fn get_first_spine_bone_method_info() -> &'static MethodInfo

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pub fn get_chest_method_info() -> &'static MethodInfo

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pub fn get_neck_method_info() -> &'static MethodInfo

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pub fn get_head_method_info() -> &'static MethodInfo

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pub fn get_anchor_rotation_method_info() -> &'static MethodInfo

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pub fn set_anchor_rotation_method_info() -> &'static MethodInfo

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pub fn get_anchor_relative_to_head_method_info() -> &'static MethodInfo

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pub fn set_anchor_relative_to_head_method_info() -> &'static MethodInfo

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pub fn on_read_method_info() -> &'static MethodInfo

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pub fn pre_solve_method_info() -> &'static MethodInfo

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pub fn apply_offsets_method_info() -> &'static MethodInfo

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pub fn calculate_chest_target_rotation_method_info() -> &'static MethodInfo

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pub fn solve_method_info() -> &'static MethodInfo

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pub fn fabrik_pass_method_info() -> &'static MethodInfo

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pub fn solve_pelvis_method_info() -> &'static MethodInfo

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pub fn write_method_info() -> &'static MethodInfo

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pub fn reset_offsets_method_info() -> &'static MethodInfo

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pub fn adjust_chest_by_hands_method_info() -> &'static MethodInfo

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pub fn inverse_translate_to_head_method_info() -> &'static MethodInfo

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pub fn translate_pelvis_method_info() -> &'static MethodInfo

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pub fn limit_pelvis_position_method_info() -> &'static MethodInfo

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pub fn bend_method_info() -> &'static MethodInfo

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pub fn bend_2_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl IKSolverVR_Spine

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pub unsafe fn on_read( this: impl Into<IlInstance>, positions: Array<Vector3>, rotations: Array<Quaternion>, has_chest: bool, has_neck: bool, has_shoulders: bool, has_toes: bool, has_legs: bool, root_index: i32, index: i32, )

Direct (non-virtual) call to IKSolverVR_Spine’s own OnRead. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn pre_solve(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverVR_Spine’s own PreSolve. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn apply_offsets(this: impl Into<IlInstance>, scale: f32)

Direct (non-virtual) call to IKSolverVR_Spine’s own ApplyOffsets. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn write( this: impl Into<IlInstance>, solved_positions: *mut Array<Vector3>, solved_rotations: *mut Array<Quaternion>, )

Direct (non-virtual) call to IKSolverVR_Spine’s own Write. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn reset_offsets(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverVR_Spine’s own ResetOffsets. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl IKSolverVR_Spine

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for IKSolverVR_Spine

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const NAMESPACE: &'static str = "RootMotion.FinalIK"

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const NAME: &'static str = "IKSolverVR.Spine"

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fn class() -> Class

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impl Clone for IKSolverVR_Spine

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fn clone(&self) -> IKSolverVR_Spine

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for IKSolverVR_Spine

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IIKSolverVR_BodyPart for IKSolverVR_Spine

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impl IIKSolverVR_Spine for IKSolverVR_Spine

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fn head_target(self) -> Transform

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fn set_head_target(self, value: Transform)

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fn pelvis_target(self) -> Transform

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fn set_pelvis_target(self, value: Transform)

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fn position_weight(self) -> f32

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fn set_position_weight(self, value: f32)

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fn rotation_weight(self) -> f32

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fn set_rotation_weight(self, value: f32)

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fn pelvis_position_weight(self) -> f32

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fn set_pelvis_position_weight(self, value: f32)

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fn pelvis_rotation_weight(self) -> f32

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fn set_pelvis_rotation_weight(self, value: f32)

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fn chest_goal(self) -> Transform

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fn set_chest_goal(self, value: Transform)

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fn chest_goal_weight(self) -> f32

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fn set_chest_goal_weight(self, value: f32)

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fn min_head_height(self) -> f32

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fn set_min_head_height(self, value: f32)

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fn body_pos_stiffness(self) -> f32

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fn set_body_pos_stiffness(self, value: f32)

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fn body_rot_stiffness(self) -> f32

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fn set_body_rot_stiffness(self, value: f32)

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fn neck_stiffness(self) -> f32

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fn set_neck_stiffness(self, value: f32)

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fn rotate_chest_by_hands(self) -> f32

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fn set_rotate_chest_by_hands(self, value: f32)

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fn chest_clamp_weight(self) -> f32

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fn set_chest_clamp_weight(self, value: f32)

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fn head_clamp_weight(self) -> f32

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fn set_head_clamp_weight(self, value: f32)

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fn move_body_back_when_crouching(self) -> f32

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fn set_move_body_back_when_crouching(self, value: f32)

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fn maintain_pelvis_position(self) -> f32

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fn set_maintain_pelvis_position(self, value: f32)

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fn max_root_angle(self) -> f32

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fn set_max_root_angle(self, value: f32)

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fn root_heading_offset(self) -> f32

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fn set_root_heading_offset(self, value: f32)

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fn ik_position_head(self) -> Vector3

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fn set_ik_position_head(self, value: Vector3)

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fn ik_rotation_head(self) -> Quaternion

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fn set_ik_rotation_head(self, value: Quaternion)

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fn ik_position_pelvis(self) -> Vector3

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fn set_ik_position_pelvis(self, value: Vector3)

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fn ik_rotation_pelvis(self) -> Quaternion

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fn set_ik_rotation_pelvis(self, value: Quaternion)

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fn goal_position_chest(self) -> Vector3

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fn set_goal_position_chest(self, value: Vector3)

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fn pelvis_position_offset(self) -> Vector3

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fn set_pelvis_position_offset(self, value: Vector3)

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fn chest_position_offset(self) -> Vector3

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fn set_chest_position_offset(self, value: Vector3)

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fn head_position_offset(self) -> Vector3

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fn set_head_position_offset(self, value: Vector3)

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fn pelvis_rotation_offset(self) -> Quaternion

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fn set_pelvis_rotation_offset(self, value: Quaternion)

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fn chest_rotation_offset(self) -> Quaternion

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fn set_chest_rotation_offset(self, value: Quaternion)

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fn head_rotation_offset(self) -> Quaternion

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fn set_head_rotation_offset(self, value: Quaternion)

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fn face_direction(self) -> Vector3

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fn set_face_direction(self, value: Vector3)

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fn locomotion_head_position_offset(self) -> Vector3

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fn set_locomotion_head_position_offset(self, value: Vector3)

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fn head_position(self) -> Vector3

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fn set_head_position(self, value: Vector3)

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fn head_rotation(self) -> Quaternion

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fn set_head_rotation(self, value: Quaternion)

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fn pelvis_rotation(self) -> Quaternion

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fn set_pelvis_rotation(self, value: Quaternion)

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fn anchor_relative_to_pelvis(self) -> Quaternion

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fn set_anchor_relative_to_pelvis(self, value: Quaternion)

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fn pelvis_relative_rotation(self) -> Quaternion

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fn set_pelvis_relative_rotation(self, value: Quaternion)

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fn chest_relative_rotation(self) -> Quaternion

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fn set_chest_relative_rotation(self, value: Quaternion)

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fn head_delta_position(self) -> Vector3

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fn set_head_delta_position(self, value: Vector3)

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fn pelvis_delta_rotation(self) -> Quaternion

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fn set_pelvis_delta_rotation(self, value: Quaternion)

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fn chest_target_rotation(self) -> Quaternion

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fn set_chest_target_rotation(self, value: Quaternion)

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fn pelvis_index(self) -> i32

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fn set_pelvis_index(self, value: i32)

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fn spine_index(self) -> i32

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fn set_spine_index(self, value: i32)

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fn chest_index(self) -> i32

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fn set_chest_index(self, value: i32)

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fn neck_index(self) -> i32

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fn set_neck_index(self, value: i32)

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fn head_index(self) -> i32

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fn set_head_index(self, value: i32)

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fn length(self) -> f32

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fn set_length(self, value: f32)

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fn has_chest(self) -> bool

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fn set_has_chest(self, value: bool)

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fn has_neck(self) -> bool

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fn set_has_neck(self, value: bool)

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fn has_legs(self) -> bool

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fn set_has_legs(self, value: bool)

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fn head_height(self) -> f32

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fn set_head_height(self, value: f32)

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fn size_mlp(self) -> f32

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fn set_size_mlp(self, value: f32)

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fn chest_forward(self) -> Vector3

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fn set_chest_forward(self, value: Vector3)

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impl IlType for IKSolverVR_Spine

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fn il_type() -> &'static Il2CppType

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impl Copy for IKSolverVR_Spine

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impl IObject for IKSolverVR_Spine

Auto Trait Implementations§

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impl Freeze for IKSolverVR_Spine

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impl RefUnwindSafe for IKSolverVR_Spine

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impl !Send for IKSolverVR_Spine

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impl !Sync for IKSolverVR_Spine

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impl Unpin for IKSolverVR_Spine

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impl UnwindSafe for IKSolverVR_Spine

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<__T> IIKSolverVR_BodyPartMethods for __T

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fn on_read( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_chest: impl Into<bool>, has_neck: impl Into<bool>, has_shoulders: impl Into<bool>, has_toes: impl Into<bool>, has_legs: impl Into<bool>, root_index: impl Into<i32>, index: impl Into<i32>, )

OnRead(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::quaternion::Quaternion>, bool, bool, bool, bool, bool, i32, i32) overload
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fn pre_solve(self)

PreSolve() overload
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fn write(self) -> (Array<Vector3>, Array<Quaternion>)

Write(*mut::unity::Array<crate::unity_engine::vector3::Vector3>, *mut::unity::Array<crate::unity_engine::quaternion::Quaternion>) overload
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fn apply_offsets(self, scale: impl Into<f32>)

ApplyOffsets(f32) overload
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fn reset_offsets(self)

ResetOffsets() overload
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fn get_sqr_mag(self) -> f32

get_sqrMag() overload
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fn set_sqr_mag(self, value: impl Into<f32>)

set_sqrMag(f32) overload
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fn get_mag(self) -> f32

get_mag() overload
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fn set_mag(self, value: impl Into<f32>)

set_mag(f32) overload
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fn set_lod(self, lod: impl Into<i32>)

SetLOD(i32) overload
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fn read( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_chest: impl Into<bool>, has_neck: impl Into<bool>, has_shoulders: impl Into<bool>, has_toes: impl Into<bool>, has_legs: impl Into<bool>, root_index: impl Into<i32>, index: impl Into<i32>, )

Read(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::quaternion::Quaternion>, bool, bool, bool, bool, bool, i32, i32) overload
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fn move_position(self, position: impl Into<Vector3>)

MovePosition(crate::unity_engine::vector3::Vector3) overload
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fn move_rotation(self, rotation: impl Into<Quaternion>)

MoveRotation(crate::unity_engine::quaternion::Quaternion) overload
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fn translate( self, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )

Translate(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
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fn translate_root( self, new_root_pos: impl Into<Vector3>, new_root_rot: impl Into<Quaternion>, )

TranslateRoot(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
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fn rotate_to( self, bone: impl Into<IKSolverVR_VirtualBone>, rotation: impl Into<Quaternion>, weight: impl Into<f32>, )

RotateTo(crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone, crate::unity_engine::quaternion::Quaternion, f32) overload
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fn visualize(self, color: impl Into<Color>)

Visualize(crate::unity_engine::color::Color) overload
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fn visualize_2(self)

Visualize() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IIKSolverVR_SpineMethods for __T
where __T: IIKSolverVR_Spine,

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fn get_pelvis(self) -> IKSolverVR_VirtualBone

get_pelvis() overload
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fn get_first_spine_bone(self) -> IKSolverVR_VirtualBone

get_firstSpineBone() overload
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fn get_chest(self) -> IKSolverVR_VirtualBone

get_chest() overload
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fn get_neck(self) -> IKSolverVR_VirtualBone

get_neck() overload
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fn get_head(self) -> IKSolverVR_VirtualBone

get_head() overload
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fn get_anchor_rotation(self) -> Quaternion

get_anchorRotation() overload
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fn set_anchor_rotation(self, value: impl Into<Quaternion>)

set_anchorRotation(crate::unity_engine::quaternion::Quaternion) overload
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fn get_anchor_relative_to_head(self) -> Quaternion

get_anchorRelativeToHead() overload
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fn set_anchor_relative_to_head(self, value: impl Into<Quaternion>)

set_anchorRelativeToHead(crate::unity_engine::quaternion::Quaternion) overload
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fn on_read( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_chest: impl Into<bool>, has_neck: impl Into<bool>, has_shoulders: impl Into<bool>, has_toes: impl Into<bool>, has_legs: impl Into<bool>, root_index: impl Into<i32>, index: impl Into<i32>, )

OnRead(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::quaternion::Quaternion>, bool, bool, bool, bool, bool, i32, i32) overload
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fn pre_solve(self)

PreSolve() overload
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fn apply_offsets(self, scale: impl Into<f32>)

ApplyOffsets(f32) overload
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fn calculate_chest_target_rotation( self, root_bone: impl Into<IKSolverVR_VirtualBone>, arms: impl Into<Array<IKSolverVR_Arm>>, )

CalculateChestTargetRotation(crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone, ::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_Arm>) overload
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fn solve( self, root_bone: impl Into<IKSolverVR_VirtualBone>, legs: impl Into<Array<IKSolverVR_Leg>>, arms: impl Into<Array<IKSolverVR_Arm>>, scale: impl Into<f32>, )

Solve(crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone, ::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_Leg>, ::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_Arm>, f32) overload
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fn fabrik_pass( self, animated_pelvis_pos: impl Into<Vector3>, root_up: impl Into<Vector3>, weight: impl Into<f32>, )

FABRIKPass(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload
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fn solve_pelvis(self)

SolvePelvis() overload
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fn write(self) -> (Array<Vector3>, Array<Quaternion>)

Write(*mut::unity::Array<crate::unity_engine::vector3::Vector3>, *mut::unity::Array<crate::unity_engine::quaternion::Quaternion>) overload
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fn reset_offsets(self)

ResetOffsets() overload
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fn adjust_chest_by_hands( self, arms: impl Into<Array<IKSolverVR_Arm>>, ) -> Quaternion

AdjustChestByHands(*mutcrate::unity_engine::quaternion::Quaternion, ::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_Arm>) overload
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fn inverse_translate_to_head( self, legs: impl Into<Array<IKSolverVR_Leg>>, limited: impl Into<bool>, use_current_leg_mag: impl Into<bool>, offset: impl Into<Vector3>, w: impl Into<f32>, )

InverseTranslateToHead(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_Leg>, bool, bool, crate::unity_engine::vector3::Vector3, f32) overload
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fn translate_pelvis( self, legs: impl Into<Array<IKSolverVR_Leg>>, delta_position: impl Into<Vector3>, delta_rotation: impl Into<Quaternion>, scale: impl Into<f32>, )

TranslatePelvis(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_Leg>, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, f32) overload
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fn limit_pelvis_position( self, legs: impl Into<Array<IKSolverVR_Leg>>, pelvis_position: impl Into<Vector3>, use_current_leg_mag: impl Into<bool>, it: impl Into<i32>, ) -> Vector3

LimitPelvisPosition(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_Leg>, crate::unity_engine::vector3::Vector3, bool, i32) overload
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fn bend( self, bones: impl Into<Array<IKSolverVR_VirtualBone>>, first_index: impl Into<i32>, last_index: impl Into<i32>, target_rotation: impl Into<Quaternion>, clamp_weight: impl Into<f32>, uniform_weight: impl Into<bool>, w: impl Into<f32>, )

Bend(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, i32, i32, crate::unity_engine::quaternion::Quaternion, f32, bool, f32) overload
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fn bend_2( self, bones: impl Into<Array<IKSolverVR_VirtualBone>>, first_index: impl Into<i32>, last_index: impl Into<i32>, target_rotation: impl Into<Quaternion>, rotation_offset: impl Into<Quaternion>, clamp_weight: impl Into<f32>, uniform_weight: impl Into<bool>, w: impl Into<f32>, )

Bend(::unity::Array<crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone>, i32, i32, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::quaternion::Quaternion, f32, bool, f32) overload
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.