pub trait IInertia_Body: IObject {
Show 22 methods
// Provided methods
fn transform(self) -> Transform { ... }
fn set_transform(self, value: Transform) { ... }
fn effector_links(self) -> Array<Inertia_Body_EffectorLink> { ... }
fn set_effector_links(self, value: Array<Inertia_Body_EffectorLink>) { ... }
fn speed(self) -> f32 { ... }
fn set_speed(self, value: f32) { ... }
fn acceleration(self) -> f32 { ... }
fn set_acceleration(self, value: f32) { ... }
fn match_velocity(self) -> f32 { ... }
fn set_match_velocity(self, value: f32) { ... }
fn gravity(self) -> f32 { ... }
fn set_gravity(self, value: f32) { ... }
fn delta(self) -> Vector3 { ... }
fn set_delta(self, value: Vector3) { ... }
fn lazy_point(self) -> Vector3 { ... }
fn set_lazy_point(self, value: Vector3) { ... }
fn direction(self) -> Vector3 { ... }
fn set_direction(self, value: Vector3) { ... }
fn last_position(self) -> Vector3 { ... }
fn set_last_position(self, value: Vector3) { ... }
fn first_update(self) -> bool { ... }
fn set_first_update(self, value: bool) { ... }
}Provided Methods§
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn effector_links(self) -> Array<Inertia_Body_EffectorLink>
fn set_effector_links(self, value: Array<Inertia_Body_EffectorLink>)
fn speed(self) -> f32
fn set_speed(self, value: f32)
fn acceleration(self) -> f32
fn set_acceleration(self, value: f32)
fn match_velocity(self) -> f32
fn set_match_velocity(self, value: f32)
fn gravity(self) -> f32
fn set_gravity(self, value: f32)
fn delta(self) -> Vector3
fn set_delta(self, value: Vector3)
fn lazy_point(self) -> Vector3
fn set_lazy_point(self, value: Vector3)
fn direction(self) -> Vector3
fn set_direction(self, value: Vector3)
fn last_position(self) -> Vector3
fn set_last_position(self, value: Vector3)
fn first_update(self) -> bool
fn set_first_update(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.