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IInertia_Body

Trait IInertia_Body 

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pub trait IInertia_Body: IObject {
Show 22 methods // Provided methods fn transform(self) -> Transform { ... } fn set_transform(self, value: Transform) { ... } fn effector_links(self) -> Array<Inertia_Body_EffectorLink> { ... } fn set_effector_links(self, value: Array<Inertia_Body_EffectorLink>) { ... } fn speed(self) -> f32 { ... } fn set_speed(self, value: f32) { ... } fn acceleration(self) -> f32 { ... } fn set_acceleration(self, value: f32) { ... } fn match_velocity(self) -> f32 { ... } fn set_match_velocity(self, value: f32) { ... } fn gravity(self) -> f32 { ... } fn set_gravity(self, value: f32) { ... } fn delta(self) -> Vector3 { ... } fn set_delta(self, value: Vector3) { ... } fn lazy_point(self) -> Vector3 { ... } fn set_lazy_point(self, value: Vector3) { ... } fn direction(self) -> Vector3 { ... } fn set_direction(self, value: Vector3) { ... } fn last_position(self) -> Vector3 { ... } fn set_last_position(self, value: Vector3) { ... } fn first_update(self) -> bool { ... } fn set_first_update(self, value: bool) { ... }
}

Provided Methods§

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fn transform(self) -> Transform

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fn set_transform(self, value: Transform)

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fn speed(self) -> f32

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fn set_speed(self, value: f32)

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fn acceleration(self) -> f32

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fn set_acceleration(self, value: f32)

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fn match_velocity(self) -> f32

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fn set_match_velocity(self, value: f32)

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fn gravity(self) -> f32

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fn set_gravity(self, value: f32)

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fn delta(self) -> Vector3

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fn set_delta(self, value: Vector3)

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fn lazy_point(self) -> Vector3

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fn set_lazy_point(self, value: Vector3)

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fn direction(self) -> Vector3

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fn set_direction(self, value: Vector3)

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fn last_position(self) -> Vector3

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fn set_last_position(self, value: Vector3)

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fn first_update(self) -> bool

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fn set_first_update(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§