pub trait IInteractionObject_AnimatorEvent: IObject {
// Provided methods
fn animator(self) -> Animator { ... }
fn set_animator(self, value: Animator) { ... }
fn animation(self) -> Animation { ... }
fn set_animation(self, value: Animation) { ... }
fn animation_state(self) -> Il2CppString { ... }
fn set_animation_state(self, value: Il2CppString) { ... }
fn crossfade_time(self) -> f32 { ... }
fn set_crossfade_time(self, value: f32) { ... }
fn layer(self) -> i32 { ... }
fn set_layer(self, value: i32) { ... }
fn reset_normalized_time(self) -> bool { ... }
fn set_reset_normalized_time(self, value: bool) { ... }
}Provided Methods§
fn animator(self) -> Animator
fn set_animator(self, value: Animator)
fn animation(self) -> Animation
fn set_animation(self, value: Animation)
fn animation_state(self) -> Il2CppString
fn set_animation_state(self, value: Il2CppString)
fn crossfade_time(self) -> f32
fn set_crossfade_time(self, value: f32)
fn layer(self) -> i32
fn set_layer(self, value: i32)
fn reset_normalized_time(self) -> bool
fn set_reset_normalized_time(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.