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IInteractionObject_AnimatorEvent

Trait IInteractionObject_AnimatorEvent 

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pub trait IInteractionObject_AnimatorEvent: IObject {
    // Provided methods
    fn animator(self) -> Animator { ... }
    fn set_animator(self, value: Animator) { ... }
    fn animation(self) -> Animation { ... }
    fn set_animation(self, value: Animation) { ... }
    fn animation_state(self) -> Il2CppString { ... }
    fn set_animation_state(self, value: Il2CppString) { ... }
    fn crossfade_time(self) -> f32 { ... }
    fn set_crossfade_time(self, value: f32) { ... }
    fn layer(self) -> i32 { ... }
    fn set_layer(self, value: i32) { ... }
    fn reset_normalized_time(self) -> bool { ... }
    fn set_reset_normalized_time(self, value: bool) { ... }
}

Provided Methods§

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fn animator(self) -> Animator

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fn set_animator(self, value: Animator)

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fn animation(self) -> Animation

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fn set_animation(self, value: Animation)

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fn animation_state(self) -> Il2CppString

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fn set_animation_state(self, value: Il2CppString)

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fn crossfade_time(self) -> f32

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fn set_crossfade_time(self, value: f32)

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fn layer(self) -> i32

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fn set_layer(self, value: i32)

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fn reset_normalized_time(self) -> bool

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fn set_reset_normalized_time(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§