pub trait IFBBIKArmBending: IMonoBehaviour {
Show 16 methods
// Provided methods
fn ik(self) -> FullBodyBipedIK { ... }
fn set_ik(self, value: FullBodyBipedIK) { ... }
fn bend_direction_offset_left(self) -> Vector3 { ... }
fn set_bend_direction_offset_left(self, value: Vector3) { ... }
fn bend_direction_offset_right(self) -> Vector3 { ... }
fn set_bend_direction_offset_right(self, value: Vector3) { ... }
fn character_space_bend_offset_left(self) -> Vector3 { ... }
fn set_character_space_bend_offset_left(self, value: Vector3) { ... }
fn character_space_bend_offset_right(self) -> Vector3 { ... }
fn set_character_space_bend_offset_right(self, value: Vector3) { ... }
fn left_hand_target_rotation(self) -> Quaternion { ... }
fn set_left_hand_target_rotation(self, value: Quaternion) { ... }
fn right_hand_target_rotation(self) -> Quaternion { ... }
fn set_right_hand_target_rotation(self, value: Quaternion) { ... }
fn initiated(self) -> bool { ... }
fn set_initiated(self, value: bool) { ... }
}Provided Methods§
fn ik(self) -> FullBodyBipedIK
fn set_ik(self, value: FullBodyBipedIK)
fn bend_direction_offset_left(self) -> Vector3
fn set_bend_direction_offset_left(self, value: Vector3)
fn bend_direction_offset_right(self) -> Vector3
fn set_bend_direction_offset_right(self, value: Vector3)
fn character_space_bend_offset_left(self) -> Vector3
fn set_character_space_bend_offset_left(self, value: Vector3)
fn character_space_bend_offset_right(self) -> Vector3
fn set_character_space_bend_offset_right(self, value: Vector3)
fn left_hand_target_rotation(self) -> Quaternion
fn set_left_hand_target_rotation(self, value: Quaternion)
fn right_hand_target_rotation(self) -> Quaternion
fn set_right_hand_target_rotation(self, value: Quaternion)
fn initiated(self) -> bool
fn set_initiated(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.