pub trait IFBBIKHeadEffector_BendBoneMethods: IFBBIKHeadEffector_BendBone {
// Provided methods
fn ctor(self) { ... }
fn ctor_2(self, transform: impl Into<Transform>, weight: impl Into<f32>) { ... }
fn store_default_local_state(self) { ... }
fn fix_transforms(self) { ... }
}Provided Methods§
Sourcefn ctor_2(self, transform: impl Into<Transform>, weight: impl Into<f32>)
fn ctor_2(self, transform: impl Into<Transform>, weight: impl Into<f32>)
.ctor(crate::unity_engine::transform::Transform, f32) overload
Sourcefn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overload
Sourcefn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFBBIKHeadEffector_BendBone> IFBBIKHeadEffector_BendBoneMethods for __T
Available on crate feature
root_motion-final_ik-fbbikheadeffector only.