pub trait IFingerRigMethods: IFingerRig {
Show 14 methods
// Provided methods
fn get_initiated(self) -> bool { ... }
fn set_initiated(self, value: impl Into<bool>) { ... }
fn is_valid(self) -> (bool, Il2CppString) { ... }
fn auto_detect(self) { ... }
fn add_finger(
self,
bone1: impl Into<Transform>,
bone2: impl Into<Transform>,
bone3: impl Into<Transform>,
tip: impl Into<Transform>,
target: impl Into<Transform>,
) { ... }
fn remove_finger(self, index: impl Into<i32>) { ... }
fn add_children_recursive(
self,
parent: impl Into<Transform>,
) -> Array<Transform> { ... }
fn initiate_solver(self) { ... }
fn update_finger_solvers(self) { ... }
fn fix_finger_transforms(self) { ... }
fn store_default_local_state(self) { ... }
fn update_solver(self) { ... }
fn fix_transforms(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_initiated(self) -> bool
fn get_initiated(self) -> bool
get_initiated() overload
Sourcefn set_initiated(self, value: impl Into<bool>)
fn set_initiated(self, value: impl Into<bool>)
set_initiated(bool) overload
Sourcefn is_valid(self) -> (bool, Il2CppString)
fn is_valid(self) -> (bool, Il2CppString)
IsValid(*mut::unity::Il2CppString) overload
Sourcefn auto_detect(self)
fn auto_detect(self)
AutoDetect() overload
Sourcefn add_finger(
self,
bone1: impl Into<Transform>,
bone2: impl Into<Transform>,
bone3: impl Into<Transform>,
tip: impl Into<Transform>,
target: impl Into<Transform>,
)
fn add_finger( self, bone1: impl Into<Transform>, bone2: impl Into<Transform>, bone3: impl Into<Transform>, tip: impl Into<Transform>, target: impl Into<Transform>, )
AddFinger(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overload
Sourcefn remove_finger(self, index: impl Into<i32>)
fn remove_finger(self, index: impl Into<i32>)
RemoveFinger(i32) overload
Sourcefn add_children_recursive(
self,
parent: impl Into<Transform>,
) -> Array<Transform>
fn add_children_recursive( self, parent: impl Into<Transform>, ) -> Array<Transform>
AddChildrenRecursive(crate::unity_engine::transform::Transform, *mut::unity::Array<crate::unity_engine::transform::Transform>) overload
Sourcefn initiate_solver(self)
fn initiate_solver(self)
InitiateSolver() overload
Sourcefn update_finger_solvers(self)
fn update_finger_solvers(self)
UpdateFingerSolvers() overload
Sourcefn fix_finger_transforms(self)
fn fix_finger_transforms(self)
FixFingerTransforms() overload
Sourcefn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overload
Sourcefn update_solver(self)
fn update_solver(self)
UpdateSolver() overload
Sourcefn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFingerRig> IFingerRigMethods for __T
root_motion-final_ik-fingerrig only.