pub trait IIKSolverLeg: IIKSolver {
Show 22 methods
// Provided methods
fn ik_rotation_weight(self) -> f32 { ... }
fn set_ik_rotation_weight(self, value: f32) { ... }
fn ik_rotation(self) -> Quaternion { ... }
fn set_ik_rotation(self, value: Quaternion) { ... }
fn pelvis(self) -> IKSolver_Point { ... }
fn set_pelvis(self, value: IKSolver_Point) { ... }
fn thigh(self) -> IKSolver_Point { ... }
fn set_thigh(self, value: IKSolver_Point) { ... }
fn calf(self) -> IKSolver_Point { ... }
fn set_calf(self, value: IKSolver_Point) { ... }
fn foot(self) -> IKSolver_Point { ... }
fn set_foot(self, value: IKSolver_Point) { ... }
fn toe(self) -> IKSolver_Point { ... }
fn set_toe(self, value: IKSolver_Point) { ... }
fn leg(self) -> IKSolverVR_Leg { ... }
fn set_leg(self, value: IKSolverVR_Leg) { ... }
fn heel_offset(self) -> Vector3 { ... }
fn set_heel_offset(self, value: Vector3) { ... }
fn positions(self) -> Array<Vector3> { ... }
fn set_positions(self, value: Array<Vector3>) { ... }
fn rotations(self) -> Array<Quaternion> { ... }
fn set_rotations(self, value: Array<Quaternion>) { ... }
}Provided Methods§
fn ik_rotation_weight(self) -> f32
fn set_ik_rotation_weight(self, value: f32)
fn ik_rotation(self) -> Quaternion
fn set_ik_rotation(self, value: Quaternion)
fn pelvis(self) -> IKSolver_Point
fn set_pelvis(self, value: IKSolver_Point)
fn thigh(self) -> IKSolver_Point
fn set_thigh(self, value: IKSolver_Point)
fn calf(self) -> IKSolver_Point
fn set_calf(self, value: IKSolver_Point)
fn foot(self) -> IKSolver_Point
fn set_foot(self, value: IKSolver_Point)
fn toe(self) -> IKSolver_Point
fn set_toe(self, value: IKSolver_Point)
fn leg(self) -> IKSolverVR_Leg
fn set_leg(self, value: IKSolverVR_Leg)
fn heel_offset(self) -> Vector3
fn set_heel_offset(self, value: Vector3)
fn positions(self) -> Array<Vector3>
fn set_positions(self, value: Array<Vector3>)
fn rotations(self) -> Array<Quaternion>
fn set_rotations(self, value: Array<Quaternion>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.