pub trait IInteractionTrigger_CameraPosition: IObject {
// Provided methods
fn look_at_target(self) -> Collider { ... }
fn set_look_at_target(self, value: Collider) { ... }
fn direction(self) -> Vector3 { ... }
fn set_direction(self, value: Vector3) { ... }
fn max_distance(self) -> f32 { ... }
fn set_max_distance(self, value: f32) { ... }
fn max_angle(self) -> f32 { ... }
fn set_max_angle(self, value: f32) { ... }
fn fix_y_axis(self) -> bool { ... }
fn set_fix_y_axis(self, value: bool) { ... }
}Provided Methods§
fn look_at_target(self) -> Collider
fn set_look_at_target(self, value: Collider)
fn direction(self) -> Vector3
fn set_direction(self, value: Vector3)
fn max_distance(self) -> f32
fn set_max_distance(self, value: f32)
fn max_angle(self) -> f32
fn set_max_angle(self, value: f32)
fn fix_y_axis(self) -> bool
fn set_fix_y_axis(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.