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IRagdollUtility

Trait IRagdollUtility 

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pub trait IRagdollUtility: IMonoBehaviour {
Show 32 methods // Provided methods fn ik(self) -> IK { ... } fn set_ik(self, value: IK) { ... } fn ragdoll_to_animation_time(self) -> f32 { ... } fn set_ragdoll_to_animation_time(self, value: f32) { ... } fn apply_ik_on_ragdoll(self) -> bool { ... } fn set_apply_ik_on_ragdoll(self, value: bool) { ... } fn apply_velocity(self) -> f32 { ... } fn set_apply_velocity(self, value: f32) { ... } fn apply_angular_velocity(self) -> f32 { ... } fn set_apply_angular_velocity(self, value: f32) { ... } fn animator(self) -> Animator { ... } fn set_animator(self, value: Animator) { ... } fn rigidbones(self) -> Array<RagdollUtility_Rigidbone> { ... } fn set_rigidbones(self, value: Array<RagdollUtility_Rigidbone>) { ... } fn children(self) -> Array<RagdollUtility_Child> { ... } fn set_children(self, value: Array<RagdollUtility_Child>) { ... } fn enable_ragdoll_flag(self) -> bool { ... } fn set_enable_ragdoll_flag(self, value: bool) { ... } fn animator_update_mode(self) -> AnimatorUpdateMode { ... } fn set_animator_update_mode(self, value: AnimatorUpdateMode) { ... } fn all_ik_components(self) -> Array<IK> { ... } fn set_all_ik_components(self, value: Array<IK>) { ... } fn fix_transforms_field(self) -> Array<bool> { ... } fn set_fix_transforms_field(self, value: Array<bool>) { ... } fn ragdoll_weight(self) -> f32 { ... } fn set_ragdoll_weight(self, value: f32) { ... } fn ragdoll_weight_v(self) -> f32 { ... } fn set_ragdoll_weight_v(self, value: f32) { ... } fn fixed_frame(self) -> bool { ... } fn set_fixed_frame(self, value: bool) { ... } fn disabled_ik_components(self) -> Array<bool> { ... } fn set_disabled_ik_components(self, value: Array<bool>) { ... }
}

Provided Methods§

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fn ik(self) -> IK

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fn set_ik(self, value: IK)

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fn ragdoll_to_animation_time(self) -> f32

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fn set_ragdoll_to_animation_time(self, value: f32)

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fn apply_ik_on_ragdoll(self) -> bool

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fn set_apply_ik_on_ragdoll(self, value: bool)

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fn apply_velocity(self) -> f32

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fn set_apply_velocity(self, value: f32)

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fn apply_angular_velocity(self) -> f32

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fn set_apply_angular_velocity(self, value: f32)

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fn animator(self) -> Animator

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fn set_animator(self, value: Animator)

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fn rigidbones(self) -> Array<RagdollUtility_Rigidbone>

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fn set_rigidbones(self, value: Array<RagdollUtility_Rigidbone>)

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fn children(self) -> Array<RagdollUtility_Child>

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fn set_children(self, value: Array<RagdollUtility_Child>)

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fn enable_ragdoll_flag(self) -> bool

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fn set_enable_ragdoll_flag(self, value: bool)

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fn animator_update_mode(self) -> AnimatorUpdateMode

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fn set_animator_update_mode(self, value: AnimatorUpdateMode)

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fn all_ik_components(self) -> Array<IK>

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fn set_all_ik_components(self, value: Array<IK>)

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fn fix_transforms_field(self) -> Array<bool>

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fn set_fix_transforms_field(self, value: Array<bool>)

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fn ragdoll_weight(self) -> f32

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fn set_ragdoll_weight(self, value: f32)

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fn ragdoll_weight_v(self) -> f32

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fn set_ragdoll_weight_v(self, value: f32)

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fn fixed_frame(self) -> bool

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fn set_fixed_frame(self, value: bool)

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fn disabled_ik_components(self) -> Array<bool>

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fn set_disabled_ik_components(self, value: Array<bool>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§